Fixed build for windows
Created m_sprintf to make msvc happy.
This commit is contained in:
parent
62b963e643
commit
b96ba5a2e0
|
@ -1,5 +1,6 @@
|
|||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "gui.h"
|
||||
#include "util.h"
|
||||
|
@ -187,13 +188,14 @@ gui_render_panel(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
|
|||
void
|
||||
gui_log(char *message)
|
||||
{
|
||||
// TODO(Linus): This could take va_args, would be nicer
|
||||
char *new_message;
|
||||
unsigned int i;
|
||||
|
||||
assert(strlen(message) <= log_data.strlen);
|
||||
|
||||
new_message = ec_malloc(log_data.strlen * sizeof(char));
|
||||
m_strcpy(new_message, 200, message);
|
||||
m_strcpy(new_message, log_data.strlen, message);
|
||||
|
||||
log_data.count++;
|
||||
if (log_data.count > log_data.len) {
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <lua.h>
|
||||
#include <lualib.h>
|
||||
|
|
|
@ -69,10 +69,10 @@ has_collided(Monster *monster, RoomMatrix *matrix)
|
|||
player_hit(space->player, dmg);
|
||||
|
||||
if (dmg > 0)
|
||||
sprintf(msg, "Monster '%s' hit you for %u damage",
|
||||
m_sprintf(msg, 200, "Monster '%s' hit you for %u damage",
|
||||
monster->label, dmg);
|
||||
else
|
||||
sprintf(msg, "Monster '%s' missed you", monster->label);
|
||||
m_sprintf(msg, 200, "Monster '%s' missed you", monster->label);
|
||||
|
||||
gui_log(msg);
|
||||
free(msg);
|
||||
|
|
13
src/player.c
13
src/player.c
|
@ -37,13 +37,18 @@ has_collided(Player *player, RoomMatrix *matrix)
|
|||
else
|
||||
player->misses += 1;
|
||||
|
||||
if (hit > 0) {
|
||||
char *msg = ec_malloc(200 * sizeof(char));
|
||||
sprintf(msg, "You hit '%s' for %u damage",
|
||||
if (hit > 0) {
|
||||
printf("Dmg: %u, Label: %s\n", hit, space->monster->label);
|
||||
m_sprintf(msg, 200, "You hit '%s' for %u damage",
|
||||
space->monster->label, hit);
|
||||
gui_log(msg);
|
||||
free(msg);
|
||||
} else {
|
||||
m_sprintf(msg, 200, "You missed '%s'",
|
||||
space->monster->label);
|
||||
gui_log(msg);
|
||||
}
|
||||
free(msg);
|
||||
|
||||
if (space->monster->stats.hp <= 0) {
|
||||
// TODO(Linus): This needs some love later on.
|
||||
|
@ -51,7 +56,7 @@ has_collided(Player *player, RoomMatrix *matrix)
|
|||
player->xp += 10;
|
||||
|
||||
char *msg = ec_malloc(200 * sizeof(char));
|
||||
sprintf(msg, "You killed '%s' and gained %d xp",
|
||||
m_sprintf(msg, 200, "You killed '%s' and gained %d xp",
|
||||
space->monster->label, 10);
|
||||
gui_log(msg);
|
||||
free(msg);
|
||||
|
|
19
src/util.c
19
src/util.c
|
@ -1,7 +1,9 @@
|
|||
#include "defines.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "defines.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <unistd.h>
|
||||
|
@ -35,6 +37,21 @@ m_strncat(char *dest,
|
|||
#endif // _MSC_VER
|
||||
}
|
||||
|
||||
void
|
||||
m_sprintf(char * dest, size_t destsz, const char * format, ...)
|
||||
{
|
||||
va_list args;
|
||||
|
||||
va_start(args, format);
|
||||
#ifndef _MSC_VER
|
||||
UNUSED(destsz);
|
||||
vsprintf(dest, format, args);
|
||||
#else // _MSC_VER
|
||||
vsprintf_s(dest, destsz, format, args);
|
||||
#endif // _MSC_VER
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void fatal(char *message)
|
||||
{
|
||||
char error_message[100];
|
||||
|
|
12
src/util.h
12
src/util.h
|
@ -1,13 +1,19 @@
|
|||
#ifndef UTIL_H_
|
||||
#define UTIL_H_
|
||||
|
||||
void fatal(char *message);
|
||||
void
|
||||
fatal(char *message);
|
||||
|
||||
void *ec_malloc(unsigned int size);
|
||||
void *
|
||||
ec_malloc(unsigned int size);
|
||||
|
||||
void m_strcpy(char *dest, size_t destsz, char *src);
|
||||
void
|
||||
m_strcpy(char *dest, size_t destsz, char *src);
|
||||
|
||||
void
|
||||
m_strncat(char *dest, size_t destsz, char *src, size_t srcsz);
|
||||
|
||||
void
|
||||
m_sprintf(char *dest, size_t destsz, const char *format, ...);
|
||||
|
||||
#endif // UTIL_H_
|
||||
|
|
Loading…
Reference in New Issue