Fixes colors to use defines.
This commit is contained in:
parent
2462e4cf33
commit
bbe4526947
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@ -30,7 +30,7 @@ actiontext_create(Sprite *sprite)
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t->timer = timer_create();
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t->dead = false;
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t->velocity = (Vector2d) { 0, -100 };
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t->color = (SDL_Color) { 255, 255, 255, 255 };
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t->color = C_WHITE;
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return t;
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}
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25
src/gui.c
25
src/gui.c
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@ -340,8 +340,6 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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static int current_potion_sips = -1;
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static int current_dagger_count = -1;
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static SDL_Color color = { 255, 255, 255, 255 };
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char buffer[200];
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ExperienceData data = player_get_xp_data(player);
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@ -361,42 +359,42 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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if (dungeon_level != (unsigned int) map->level) {
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m_sprintf(buffer, 200, "Dungeon level: %d", map->level);
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texture_load_from_text(gui->labels[DUNGEON_LEVEL_LABEL]->textures[0], buffer, color, color, renderer);
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texture_load_from_text(gui->labels[DUNGEON_LEVEL_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
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gui->labels[DUNGEON_LEVEL_LABEL]->dim = gui->labels[DUNGEON_LEVEL_LABEL]->textures[0]->dim;
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dungeon_level = (unsigned int) map->level;
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}
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if (current_potion_sips != (int) player->potion_sips) {
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m_sprintf(buffer, 200, "x %u", (unsigned int) player->potion_sips);
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texture_load_from_text(gui->labels[HEALTH_POTION_LABEL]->textures[0], buffer, color, color, renderer);
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texture_load_from_text(gui->labels[HEALTH_POTION_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
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gui->labels[HEALTH_POTION_LABEL]->dim = gui->labels[HEALTH_POTION_LABEL]->textures[0]->dim;
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current_potion_sips = player->potion_sips;
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}
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if (current_dagger_count != (int) player->daggers) {
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m_sprintf(buffer, 200, "x %u", (unsigned int) player->daggers);
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texture_load_from_text(gui->labels[DAGGER_LABEL]->textures[0], buffer, color, color, renderer);
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texture_load_from_text(gui->labels[DAGGER_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
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gui->labels[DAGGER_LABEL]->dim = gui->labels[DAGGER_LABEL]->textures[0]->dim;
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current_dagger_count = (int) player->daggers;
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}
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if (last_gold != player->gold) {
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m_sprintf(buffer, 200, "x %.2f", player->gold);
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texture_load_from_text(gui->labels[GOLD_LABEL]->textures[0], buffer, color, color, renderer);
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texture_load_from_text(gui->labels[GOLD_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
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gui->labels[GOLD_LABEL]->dim = gui->labels[GOLD_LABEL]->textures[0]->dim;
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last_gold = player->gold;
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}
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if (last_xp != (int) data.current) {
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m_sprintf(buffer, 200, "XP: %u / %u", data.current, data.nextLevel);
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texture_load_from_text(gui->labels[CURRENT_XP_LABEL]->textures[0], buffer, color, color, renderer);
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texture_load_from_text(gui->labels[CURRENT_XP_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
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gui->labels[CURRENT_XP_LABEL]->dim = gui->labels[CURRENT_XP_LABEL]->textures[0]->dim;
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last_xp = data.current;
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}
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if (last_level != data.level) {
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m_sprintf(buffer, 200, "Level: %u", data.level);
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texture_load_from_text(gui->labels[LEVEL_LABEL]->textures[0], buffer, color, color, renderer);
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texture_load_from_text(gui->labels[LEVEL_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
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gui->labels[LEVEL_LABEL]->dim = gui->labels[LEVEL_LABEL]->textures[0]->dim;
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last_level = data.level;
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}
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@ -562,9 +560,6 @@ gui_event_message(const char *fmt, ...)
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void
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gui_render_log(Gui *gui, Camera *cam)
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{
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static SDL_Color color = { 255, 255, 255, 255 };
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static SDL_Color ocolor = { 0, 0, 0, 255 };
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unsigned int i;
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unsigned int render_count;
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SDL_Rect box = { 16, 0, 16, 16 };
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@ -577,7 +572,7 @@ gui_render_log(Gui *gui, Camera *cam)
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Texture *t;
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box.y = 16 + ((LOG_FONT_SIZE+5) * i);
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t = gui->log_lines[i];
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texture_load_from_text(t, log_data.log[i], color, ocolor, cam->renderer);
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texture_load_from_text(t, log_data.log[i], C_WHITE, C_BLACK, cam->renderer);
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box.w = t->dim.width;
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box.h = t->dim.height;
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texture_render(t, &box, cam);
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@ -587,8 +582,6 @@ gui_render_log(Gui *gui, Camera *cam)
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void
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gui_render_event_message(Gui *gui, Camera *cam)
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{
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static SDL_Color fg_color = { 255, 255, 255, 255 };
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static SDL_Color o_color = { 0, 0, 0, 255 };
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static SDL_Rect box = { 0, 0, 150, 50 };
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if (timer_started(gui->event_message_timer)
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@ -601,8 +594,8 @@ gui_render_event_message(Gui *gui, Camera *cam)
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if (event_messages.count > 0) {
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texture_load_from_text(gui->event_message,
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event_messages.messages[0],
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fg_color,
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o_color,
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C_WHITE,
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C_BLACK,
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cam->renderer);
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box.x = (GAME_VIEW_WIDTH/2) - (gui->event_message->dim.width/2);
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@ -54,7 +54,7 @@ create_particle(void)
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p->lifetime = 100;
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p->fixed = false;
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p->blend_mode = SDL_BLENDMODE_MOD;
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p->color = (SDL_Color) { 255, 255, 255, 255 };
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p->color = C_WHITE;
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return p;
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}
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@ -107,7 +107,7 @@ particle_engine_bloodspray(Position pos, Dimension dim, unsigned int count)
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p->movetime = mt;
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p->lifetime = lt;
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p->dim = (Dimension) { w, h };
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p->color = (SDL_Color) { 255, 0, 0, 255 };
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p->color = C_RED;
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linkedlist_append(&engine->game_particles, p);
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}
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}
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@ -201,7 +201,7 @@ player_sip_health(Player *player)
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--player->potion_sips;
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++player->stats.hp;
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mixer_play_effect(BUBBLE0 + get_random(2));
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gui_log("You take a sip of health potion");
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gui_log("You take a sip from a health potion");
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actiontextbuilder_create_text("+1", C_GREEN, &player->sprite->pos);
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} else {
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gui_log("You have nothing to sip");
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@ -212,21 +212,6 @@ roommatrix_render_mouse_square(RoomMatrix *matrix, Camera *cam)
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SDL_RenderFillRect(cam->renderer, &box);
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}
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#ifdef LIGHTMAPDEBUG
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static Texture *
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create_light_texture(int light, Camera *cam)
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{
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static SDL_Color color = { 255, 255, 0, 0 };
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char buffer[4];
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Texture *t = texture_create();
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texture_load_font(t, "GUI/SDS_8x8.ttf", 8);
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m_sprintf(buffer, 4, "%d", light);
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texture_load_from_text(t, buffer, color, cam->renderer);
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return t;
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}
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#endif // LIGHTMAPDEBUG
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void
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roommatrix_render_lightmap(RoomMatrix *matrix, Camera *cam)
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{
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@ -30,8 +30,6 @@
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static void
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load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
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{
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static SDL_Color c_yellow = { 255, 255, 0, 255 };
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Texture *t = texturecache_add(path);
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t->dim.width = 16;
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t->dim.height = 16;
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@ -44,7 +42,7 @@ load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
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s->fixed = true;
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 8, 0);
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m_sprintf(buffer, 4, "%u", i+1 < 10 ? i+1 : 0);
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texture_load_from_text(s->textures[0], buffer, c_yellow, c_yellow, renderer);
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texture_load_from_text(s->textures[0], buffer, C_YELLOW, C_BLACK, renderer);
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linkedlist_append(&bar->sprites, s);
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}
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}
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@ -147,12 +145,11 @@ render_activation_indicator(SkillBar *bar, Camera *cam)
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static void
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render_skill_countdown(SkillBar *bar, int index, unsigned int count, Camera *cam)
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{
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static SDL_Color color = { 255, 255, 255, 255 };
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char buffer[5];
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Sprite *s = bar->countdowns[index];
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m_sprintf(buffer, 5, "%u", count);
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texture_load_from_text(s->textures[0], buffer, color, color, cam->renderer);
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texture_load_from_text(s->textures[0], buffer, C_WHITE, C_BLACK, cam->renderer);
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sprite_render(s, cam);
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}
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