Conform to "standard" SDL2 including

This commit is contained in:
Linus Probert 2018-02-21 00:29:21 +01:00
parent 076d97f738
commit c02d674618
19 changed files with 21 additions and 21 deletions

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@ -19,7 +19,7 @@
#ifndef ACTIONTEXT_H_
#define ACTIONTEXT_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdbool.h>
#include "position.h"

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@ -19,7 +19,7 @@
#ifndef CAMERA_H_
#define CAMERA_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include "position.h"

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@ -19,7 +19,7 @@
#ifndef COLLISIONS_H_
#define COLLISIONS_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdbool.h>
#include "position.h"

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@ -19,7 +19,7 @@
#ifndef GLOBALS_H_
#define GLOBALS_H_
#include <SDL2/SDL_ttf.h>
#include <SDL_ttf.h>
TTF_Font *gFontLarge = NULL;
TTF_Font *gFontSmall = NULL;

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@ -19,7 +19,7 @@
#ifndef GUI_BUTTON_H_
#define GUI_BUTTON_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include "pointer.h"
#include "sprite.h"
#include "linkedlist.h"

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@ -16,7 +16,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdlib.h>
#include "item_builder.h"

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@ -19,7 +19,7 @@
#ifndef KEYBOARD_H_
#define KEYBOARD_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdbool.h>
typedef enum Direction_t {

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@ -19,8 +19,8 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL.h>
#include <SDL_image.h>
#include "linkedlist.h"
#include "player.h"

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@ -19,7 +19,7 @@
#ifndef MAP_H_
#define MAP_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdbool.h>
#include "hashtable.h"

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@ -19,7 +19,7 @@
#ifndef MENU_H_
#define MENU_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include "camera.h"
#include "linkedlist.h"
#include "texture.h"

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@ -16,7 +16,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL2/SDL_mixer.h>
#include <SDL_mixer.h>
#include "mixer.h"
#include "util.h"

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@ -19,7 +19,7 @@
#ifndef MONSTER_H_
#define MONSTER_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include "sprite.h"
#include "stats.h"
#include "actiontext.h"

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@ -19,7 +19,7 @@
#ifndef PARTICLE_ENGINE_H_
#define PARTICLE_ENGINE_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include "position.h"
#include "dimension.h"
#include "camera.h"

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@ -19,7 +19,7 @@
#ifndef PLAYER_H_
#define PLAYER_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include "sprite.h"
#include "stats.h"
#include "actiontext.h"

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@ -19,7 +19,7 @@
#ifndef POINTER_H_
#define POINTER_H_
#include <SDL2/SDL.h>
#include <SDL.h>
#include "sprite.h"
#include "camera.h"

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@ -19,7 +19,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL_ttf.h>
#include <SDL_ttf.h>
#include "gui.h"
#include "stats.h"

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@ -16,7 +16,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL2/SDL_image.h>
#include <SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
#include "texture.h"

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@ -19,8 +19,8 @@
#ifndef TEXTURE_H_
#define TEXTURE_H_
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include "dimension.h"
#include "position.h"
#include "camera.h"

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@ -16,7 +16,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdlib.h>
#include "util.h"
#include "timer.h"