Conform to "standard" SDL2 including
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@ -19,7 +19,7 @@
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#ifndef ACTIONTEXT_H_
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#define ACTIONTEXT_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <stdbool.h>
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#include "position.h"
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#ifndef CAMERA_H_
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#define CAMERA_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include "position.h"
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#ifndef COLLISIONS_H_
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#define COLLISIONS_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <stdbool.h>
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#include "position.h"
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#ifndef GLOBALS_H_
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#define GLOBALS_H_
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#include <SDL2/SDL_ttf.h>
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#include <SDL_ttf.h>
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TTF_Font *gFontLarge = NULL;
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TTF_Font *gFontSmall = NULL;
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#ifndef GUI_BUTTON_H_
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#define GUI_BUTTON_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include "pointer.h"
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#include "sprite.h"
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#include "linkedlist.h"
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <stdlib.h>
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#include "item_builder.h"
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#ifndef KEYBOARD_H_
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#define KEYBOARD_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <stdbool.h>
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typedef enum Direction_t {
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include "linkedlist.h"
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#include "player.h"
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#ifndef MAP_H_
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#define MAP_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <stdbool.h>
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#include "hashtable.h"
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#ifndef MENU_H_
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#define MENU_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include "camera.h"
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#include "linkedlist.h"
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#include "texture.h"
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL2/SDL_mixer.h>
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#include <SDL_mixer.h>
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#include "mixer.h"
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#include "util.h"
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#ifndef MONSTER_H_
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#define MONSTER_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include "sprite.h"
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#include "stats.h"
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#include "actiontext.h"
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#ifndef PARTICLE_ENGINE_H_
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#define PARTICLE_ENGINE_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include "position.h"
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#include "dimension.h"
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#include "camera.h"
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#ifndef PLAYER_H_
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#define PLAYER_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include "sprite.h"
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#include "stats.h"
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#include "actiontext.h"
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#ifndef POINTER_H_
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#define POINTER_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include "sprite.h"
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#include "camera.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL_ttf.h>
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#include "gui.h"
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#include "stats.h"
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL2/SDL_image.h>
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#include <SDL_image.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "texture.h"
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#ifndef TEXTURE_H_
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#define TEXTURE_H_
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL.h>
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#include <SDL_ttf.h>
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#include "dimension.h"
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#include "position.h"
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#include "camera.h"
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <stdlib.h>
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#include "util.h"
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#include "timer.h"
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