Adds key pickup SFX
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@ -156,6 +156,7 @@ static void
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pickup_silver_key(Item *item, Player *player)
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pickup_silver_key(Item *item, Player *player)
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{
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{
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gui_log("You pickup %s", item->label);
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gui_log("You pickup %s", item->label);
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mixer_play_effect(KEY_PICKUP);
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player->equipment.keys |= LOCK_SILVER;
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player->equipment.keys |= LOCK_SILVER;
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}
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}
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@ -163,6 +164,7 @@ static void
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pickup_gold_key(Item *item, Player *player)
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pickup_gold_key(Item *item, Player *player)
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{
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{
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gui_log("You pickup %s", item->label);
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gui_log("You pickup %s", item->label);
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mixer_play_effect(KEY_PICKUP);
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player->equipment.keys |= LOCK_GOLD;
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player->equipment.keys |= LOCK_GOLD;
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}
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}
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@ -89,6 +89,7 @@ load_effects(void)
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effects[FADE_OUT] = load_effect("Sounds/FX/fade_out.wav");
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effects[FADE_OUT] = load_effect("Sounds/FX/fade_out.wav");
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effects[BURST] = load_effect("Sounds/FX/burst.wav");
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effects[BURST] = load_effect("Sounds/FX/burst.wav");
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effects[DOOR_OPEN] = load_effect("Sounds/FX/door_open.wav");
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effects[DOOR_OPEN] = load_effect("Sounds/FX/door_open.wav");
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effects[KEY_PICKUP] = load_effect("Sounds/FX/key_pickup.wav");
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}
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}
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void
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void
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@ -65,6 +65,7 @@ typedef enum Fx_t {
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FADE_OUT,
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FADE_OUT,
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BURST,
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BURST,
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DOOR_OPEN,
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DOOR_OPEN,
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KEY_PICKUP,
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LAST_EFFECT
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LAST_EFFECT
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} Fx;
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} Fx;
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