Fixes #40, Prevent adjecant traps before lvl 4
Made the simplest solution possible here. An A* start algo to check that we didn't block paths seemed overkill.
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@ -35,11 +35,27 @@ function module.add_traps_to_room(room)
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while i < count do
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local rx = random(13) + 1
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local ry = random(9) + 1
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if CURRENT_LEVEL < 4 then
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if room_builder.is_tile_avilable(room, rx, ry)
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and not room.traps[rx+1][ry]
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and not room.traps[rx-1][ry]
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and not room.traps[rx][ry+1]
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and not room.traps[rx][ry-1]
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and not room.traps[rx+1][ry+1]
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and not room.traps[rx+1][ry-1]
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and not room.traps[rx-1][ry+1]
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and not room.traps[rx-1][ry-1]
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then
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room.traps[rx][ry] = traps[random(#traps)]
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i = i + 1
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end
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else
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if room_builder.is_tile_avilable(room, rx, ry) then
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room.traps[rx][ry] = traps[random(#traps)]
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i = i + 1
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end
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end
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end
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end
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function module.load_traps(map, traps)
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