Incorporate artifacts in rogue skills
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parent
47082daac3
commit
c97688a690
14
src/skill.c
14
src/skill.c
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@ -404,8 +404,16 @@ skill_trip(Skill *skill, SkillData *data)
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gui_log("You trip %s causing it to fall away from you", space->monster->lclabel);
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monster_hit(space->monster, dmg);
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player_monster_kill_check(data->player, space->monster);
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if (space->monster->stats.hp > 0)
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monster_push(space->monster, data->player, data->matrix, data->direction);
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if (space->monster->stats.hp > 0) {
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Uint32 pushCount = 1 + player_has_artifact(data->player, PUSH_BACK);
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for (Uint32 i = 0; i < pushCount; ++i) {
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monster_push(space->monster, data->player, data->matrix, data->direction);
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if (space->monster->stats.hp <= 0 || space->monster->sprite->state == SPRITE_STATE_FALLING) {
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break;
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}
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}
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}
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} else {
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gui_log("You flail at the air");
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@ -468,7 +476,7 @@ skill_backstab(Skill *skill, SkillData *data)
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player_monster_kill_check(data->player, m);
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if (dmg) {
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mixer_play_effect(SWORD_HIT);
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monster_set_state(m, STUNNED, 1);
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monster_set_state(m, STUNNED, 1 + player_has_artifact(data->player, INCREASED_STUN));
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}
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}
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