Wall layouts added to regular build

This commit is contained in:
Linus Probert 2019-03-04 13:13:58 +01:00
parent 88f4703d00
commit ca41520c06
2 changed files with 18 additions and 12 deletions

View File

@ -166,21 +166,11 @@ function module.load_textures(map)
}
end
function module.add_pits_to_room(room)
--if CURRENT_LEVEL < 2 or random(5) ~= 1 then
--return false
--end
local matrix = readLayoutFile("walllayouts.dat")
--local matrix = readLayoutFile("pitlayouts.dat")
function draw_layout_to_room(room, matrix)
-- Chose a random layout
matrix = matrix[random(#matrix)]
for i=2,13 do
for j=2,10 do
if matrix[i][j] ~= nil then
io.write("" .. matrix[i][j])
end
if matrix[i][j] == "p" then
setPitTile(room, matrix, i, j);
elseif matrix[i][j] == "#" then
@ -189,9 +179,24 @@ function module.add_pits_to_room(room)
setBlockTile(room, matrix, i, j, fences, "f", true)
end
end
print("")
end
end
function module.add_walls_to_room(room)
if random(4) ~= 1 then
return false
end
draw_layout_to_room(room, readLayoutFile("walllayouts.dat"))
return true
end
function module.add_pits_to_room(room)
if CURRENT_LEVEL < 2 or random(5) ~= 1 then
return false
end
draw_layout_to_room(room, readLayoutFile("pitlayouts.dat"))
return true
end

View File

@ -353,6 +353,7 @@ local function build_normal_room(room)
add_walls_to_room(room)
add_exits_to_room(room)
local pitsAdded = crumbling or layoutparser.add_pits_to_room(room)
layoutparser.add_walls_to_room(room)
if room.goal then
add_level_exit(room)