Wall layouts added to regular build
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@ -166,21 +166,11 @@ function module.load_textures(map)
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}
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}
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end
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end
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function module.add_pits_to_room(room)
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function draw_layout_to_room(room, matrix)
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--if CURRENT_LEVEL < 2 or random(5) ~= 1 then
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--return false
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--end
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local matrix = readLayoutFile("walllayouts.dat")
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--local matrix = readLayoutFile("pitlayouts.dat")
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-- Chose a random layout
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-- Chose a random layout
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matrix = matrix[random(#matrix)]
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matrix = matrix[random(#matrix)]
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for i=2,13 do
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for i=2,13 do
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for j=2,10 do
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for j=2,10 do
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if matrix[i][j] ~= nil then
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io.write("" .. matrix[i][j])
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end
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if matrix[i][j] == "p" then
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if matrix[i][j] == "p" then
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setPitTile(room, matrix, i, j);
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setPitTile(room, matrix, i, j);
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elseif matrix[i][j] == "#" then
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elseif matrix[i][j] == "#" then
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@ -189,9 +179,24 @@ function module.add_pits_to_room(room)
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setBlockTile(room, matrix, i, j, fences, "f", true)
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setBlockTile(room, matrix, i, j, fences, "f", true)
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end
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end
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end
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end
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print("")
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end
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end
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function module.add_walls_to_room(room)
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if random(4) ~= 1 then
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return false
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end
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end
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draw_layout_to_room(room, readLayoutFile("walllayouts.dat"))
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return true
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end
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function module.add_pits_to_room(room)
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if CURRENT_LEVEL < 2 or random(5) ~= 1 then
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return false
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end
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draw_layout_to_room(room, readLayoutFile("pitlayouts.dat"))
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return true
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return true
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end
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end
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@ -353,6 +353,7 @@ local function build_normal_room(room)
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add_walls_to_room(room)
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add_walls_to_room(room)
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add_exits_to_room(room)
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add_exits_to_room(room)
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local pitsAdded = crumbling or layoutparser.add_pits_to_room(room)
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local pitsAdded = crumbling or layoutparser.add_pits_to_room(room)
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layoutparser.add_walls_to_room(room)
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if room.goal then
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if room.goal then
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add_level_exit(room)
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add_level_exit(room)
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