Log hits, kills and misses
This commit is contained in:
parent
2899bb76f1
commit
ca7249e954
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@ -45,7 +45,7 @@ before_build:
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%DEPENDS% copy SDL2_ttf-2.0.14\%ARCH%\bin\*.dll %PREFIX%\lib > nul
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%DEPENDS% copy SDL2_ttf-2.0.14\%ARCH%\bin\*.dll %PREFIX%\lib > nul
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# Lua
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# Lua
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- ps: (new-object System.Net.WebClient).Downloadfile("https://sourceforge.net/projects/luabinaries/files/5.3.4/Windows%20Libraries/Static/lua-5.3.4_Win32_vc14_lib.zip/download", "c:\lua\lua-5.3.4_Win32_vc14_lib.zip")
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- ps: (New-Object Net.WebClient).DownloadFile("https://sourceforge.net/projects/luabinaries/files/5.3.4/Windows%20Libraries/Static/lua-5.3.4_Win32_vc14_lib.zip/download", "c:\lua\lua-5.3.4_Win32_vc14_lib.zip")
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- |-
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- |-
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%DEPENDS% 7z x "c:\lua\lua-5.3.4_Win32_vc14_lib.zip" -o"c:\lua" > nul
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%DEPENDS% 7z x "c:\lua\lua-5.3.4_Win32_vc14_lib.zip" -o"c:\lua" > nul
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%DEPENDS% copy c:\lua\include\* %PREFIX%\include > nul
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%DEPENDS% copy c:\lua\include\* %PREFIX%\include > nul
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6
TODO.txt
6
TODO.txt
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@ -8,8 +8,8 @@ x Move "clip" from texture to sprite
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x Hitting enemies
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x Hitting enemies
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x Nicer enemy hits (Text textures, healthbars?)
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x Nicer enemy hits (Text textures, healthbars?)
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- This could need some love later on.
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- This could need some love later on.
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- Add hits to stats
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x Add hits to stats
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- Player hits
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x Player hits
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x Moving enemies
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x Moving enemies
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x Stupid roaming enemies
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x Stupid roaming enemies
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x Smart agressive enemies
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x Smart agressive enemies
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@ -20,6 +20,8 @@ x Moving enemies
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o XP
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o XP
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- Some xp amount logic
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- Some xp amount logic
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- Level threshholds
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- Level threshholds
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- Statistics
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- More stuff to count
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- gui
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- gui
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- Items
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- Items
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- More gui
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- More gui
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16
src/player.c
16
src/player.c
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@ -31,8 +31,14 @@ has_collided(Player *player, RoomMatrix *matrix)
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&space->monster->stats);
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&space->monster->stats);
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monster_hit(space->monster, hit);
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monster_hit(space->monster, hit);
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if (hit > 0)
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player->hits += 1;
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else
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player->misses += 1;
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if (space->monster->stats.hp <= 0) {
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if (space->monster->stats.hp <= 0) {
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// TODO(Linus): This needs some love later on.
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// TODO(Linus): This needs some love later on.
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player->kills += 1;
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player->xp += 10;
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player->xp += 10;
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}
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}
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}
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}
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@ -151,6 +157,9 @@ player_create(class_t class, SDL_Renderer *renderer)
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player->total_steps = 0;
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player->total_steps = 0;
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player->steps = 0;
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player->steps = 0;
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player->xp = 0;
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player->xp = 0;
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player->hits = 0;
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player->kills = 0;
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player->misses = 0;
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char asset[100];
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char asset[100];
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switch (class) {
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switch (class) {
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@ -217,9 +226,12 @@ player_print(Player *p)
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printf("\n");
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printf("\n");
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printf("--------=== <[ Player Stats ]> ===--------\n");
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printf("--------=== <[ Player Stats ]> ===--------\n");
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printf("HP: %d\n", p->stats.hp);
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printf("HP: %d\n", p->stats.hp);
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printf("Level: %u XP: %u\n", p->stats.lvl, p->xp);
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printf("Level: %u\tXP:\t%u\n", p->stats.lvl, p->xp);
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printf("Pos: %dx%d RoomPos: %dx%d\n", pos.x, pos.y, roomPos.x, roomPos.y);
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printf("Hits: %u\tMisses:\t%u\n", p->hits, p->misses);
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printf("Kills: %u\n", p->kills);
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printf("Steps: %u\n", p->total_steps);
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printf("Steps: %u\n", p->total_steps);
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printf("Pos: %dx%d\tRoomPos: %dx%d\n", pos.x, pos.y,
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roomPos.x, roomPos.y);
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printf("------------------------------------------\n");
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printf("------------------------------------------\n");
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}
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}
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@ -18,6 +18,9 @@ typedef struct Player_t {
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unsigned int xp;
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unsigned int xp;
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unsigned int total_steps;
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unsigned int total_steps;
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unsigned int steps;
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unsigned int steps;
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unsigned int hits;
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unsigned int kills;
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unsigned int misses;
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void (*handle_event)(struct Player_t*, RoomMatrix*, SDL_Event*);
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void (*handle_event)(struct Player_t*, RoomMatrix*, SDL_Event*);
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} Player;
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} Player;
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