Fixing the build

This commit is contained in:
Linus Probert 2018-09-08 23:47:24 +02:00
parent 321dc4f3af
commit ccf1ec979b
5 changed files with 39 additions and 10 deletions

View File

@ -14,6 +14,7 @@ before_build:
- |-
%DEPENDS% mkdir %PREFIX%\include\SDL2
%DEPENDS% mkdir %PREFIX%\lib
%DEPENDS% mkdir c:\lua
%DEPENDS% cd %TEMP%
# SDL2
@ -65,6 +66,17 @@ before_build:
copy %PREFIX%\lib\SDL2.dll %APPVEYOR_BUILD_FOLDER% > nul
copy %PREFIX%\lib\cmocka.dll %APPVEYOR_BUILD_FOLDER% > nul
# Lua
- |-
- ps: |
If (!(Test-Path -Path "c:\usr\lib\liblua53.a")) {
(New-Object Net.WebClient).DownloadFile("https://sourceforge.net/projects/luabinaries/files/5.3.4/Windows%20Libraries/Static/lua-5.3.4_Win32_mingw4_lib.zip/download", "c:\lua\lua-5.3.4_Win32_mingw4_lib.zip")
}
- |-
%DEPENDS% 7z x "c:\lua\lua-5.3.4_Win32_mingw4_lib.zip" -o"c:\lua" > nul
%DEPENDS% copy c:\lua\include\*.h %PREFIX%\include > nul
%DEPENDS% copy c:\lua\liblua53.a %PREFIX%\lib > nul
build_script:
- |-
set Path=C:\MinGW\bin;%Path%

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@ -32,6 +32,7 @@ install:
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then cmake .. && make -j2 && sudo make install ; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then cd ../.. ; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get install -y libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev ; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get install -y lua5.2 liblua5.2-dev ; fi
script:
- mkdir _build

View File

@ -10,6 +10,8 @@ set(breakhack_MINOR_VERSION 0)
set(breakhack_PATCH_VERSION 6)
set(breakhack_RELEASE_TYPE "")
include(FindLua)
include(FindPhysFS)
include(build/cmake/FindSDL2.cmake)
include(build/cmake/FindSDL2_image.cmake)
include(build/cmake/FindSDL2_ttf.cmake)
@ -95,12 +97,21 @@ if (STEAM)
)
endif ()
add_subdirectory(lua-5.3.5)
add_subdirectory(physfs-3.0.1)
include_directories(
lua-5.3.5/src
physfs-3.0.1/src
)
if (NOT FOUND_LUA OR STEAM)
add_subdirectory(lua-5.3.5)
include_directories(lua-5.3.5/src)
set(LUA_LIBRARY lua)
else ()
include_directories(${LUA_INCLUDES})
endif ()
if (NOT FOUND_PHYSFS OR STEAM)
add_subdirectory(physfs-3.0.1)
include_directories(physfs-3.0.1/src)
set(PHYSFS_LIBRARY physfs-static)
else ()
include_directories(${PHYSFS_INCLUDES})
endif ()
include_directories(
${PROJECT_BINARY_DIR}
@ -109,7 +120,6 @@ include_directories(
${SDL2_TTF_INCLUDE_DIR}
${SDL2_MIXER_INCLUDE_DIR}
sqlite3
lua/src
)
if (CMOCKA_FOUND)
@ -208,13 +218,14 @@ add_executable(breakhack
set_source_files_properties(sqlite3/sqlite3.c COMPILE_FLAGS -w)
target_link_libraries(breakhack
lua
${CMAKE_DL_LIBS} # Sqlite needs DL libs
${SDL2_LIBRARY}
${SDL2MAIN_LIBRARY}
${SDL2_IMAGE_LIBRARY}
${SDL2_TTF_LIBRARY}
${SDL2_MIXER_LIBRARY}
${LUA_LIBRARY}
${PHYSFS_LIBRARY}
)
if (STEAM)
@ -335,6 +346,7 @@ else (WIN32)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
steamworks_c_wrapper/sdk/redistributable_bin/linux64/libsteam_api.so
build/linux/breakhack.run
)
endif ()
endif (WIN32)

4
build/linux/breakhack.run Executable file
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@ -0,0 +1,4 @@
#!/bin/sh
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./
exec ./breakhack

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@ -168,7 +168,7 @@ if(PHYSFS_BUILD_STATIC)
set(PHYSFS_INSTALL_TARGETS ${PHYSFS_INSTALL_TARGETS} ";physfs-static")
endif()
option(PHYSFS_BUILD_SHARED "Build shared library" FALSE)
option(PHYSFS_BUILD_SHARED "Build shared library" TRUE)
if(PHYSFS_BUILD_SHARED)
add_library(physfs SHARED ${PHYSFS_SRCS})
set_target_properties(physfs PROPERTIES MACOSX_RPATH 1)
@ -192,7 +192,7 @@ if(PHYSFS_BUILD_SHARED AND PHYSFS_BUILD_STATIC AND NOT WINDOWS)
set_target_properties(physfs-static PROPERTIES CLEAN_DIRECT_OUTPUT 1)
endif()
option(PHYSFS_BUILD_TEST "Build stdio test program." FALSE)
option(PHYSFS_BUILD_TEST "Build stdio test program." TRUE)
mark_as_advanced(PHYSFS_BUILD_TEST)
if(PHYSFS_BUILD_TEST)
find_path(READLINE_H readline/readline.h)