Move checksum configuration to CMakeLists.txt and config.h

This commit is contained in:
Linus Probert 2019-03-21 08:52:39 +01:00
parent 8e282304ad
commit cea891f87d
4 changed files with 10 additions and 4 deletions

View File

@ -10,6 +10,10 @@ set(breakhack_MINOR_VERSION 0)
set(breakhack_PATCH_VERSION 1)
set(breakhack_RELEASE_TYPE "")
# Checksums
set(breakhack_STEAMAPI_DLL_CHECKSUM 0x18dba28)
set(breakhack_STEAMAPI_SO_CHECKSUM 0x1f5786b)
include(FindLua)
include(FindPhysFS)
include(build/cmake/FindSDL2.cmake)

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@ -27,4 +27,9 @@
#define PATCH_VERSION @breakhack_PATCH_VERSION@
#define RELEASE_TYPE "@breakhack_RELEASE_TYPE@"
/* Checksums */
#define SO_LIBSTEAM_CHECKSUM @breakhack_STEAMAPI_SO_CHECKSUM@
#define DLL_LIBSTEAM_CHECKSUM @breakhack_STEAMAPI_DLL_CHECKSUM@
#endif // CONFIG_H_

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@ -22,10 +22,6 @@
#include <stdint.h>
#include "config.h"
/* Checksums */
#define SO_LIBSTEAM_CHECKSUM 0x1f5786b
#define DLL_LIBSTEAM_CHECKSUM 0x18dba28
/* Room/Map dimensions */
#define MAP_ROOM_WIDTH 16
#define MAP_ROOM_HEIGHT 12

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@ -57,6 +57,7 @@
#include "time.h"
#include "sprite_util.h"
#include "event.h"
#include "config.h"
#ifdef STEAM_BUILD
#include "checksum.h"