Codacy fixes
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@ -213,7 +213,6 @@ gui_render_log(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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{
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static SDL_Color color = { 255, 255, 255, 255 };
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Texture *t;
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unsigned int i;
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unsigned int render_count;
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Position p;
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@ -224,6 +223,7 @@ gui_render_log(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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gui_render_frame(gui, width/16, height/16, cam);
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for (i = 0; i < render_count; ++i) {
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Texture *t;
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p.y = 16 + ((LOG_FONT_SIZE+1) * i);
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t = gui->log_lines[i];
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texture_load_from_text(t, log_data.log[i], color, cam->renderer);
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@ -69,7 +69,7 @@ has_collided(Monster *monster, RoomMatrix *matrix)
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player_hit(space->player, dmg);
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if (dmg > 0)
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sprintf(msg, "Monster '%s' hit you for %d damage",
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sprintf(msg, "Monster '%s' hit you for %u damage",
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monster->label, dmg);
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else
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sprintf(msg, "Monster '%s' missed you", monster->label);
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@ -39,7 +39,7 @@ has_collided(Player *player, RoomMatrix *matrix)
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if (hit > 0) {
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char *msg = ec_malloc(200 * sizeof(char));
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sprintf(msg, "You hit '%s' for %d damage",
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sprintf(msg, "You hit '%s' for %u damage",
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space->monster->label, hit);
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gui_log(msg);
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free(msg);
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