Add slash animation to trip skill

This commit is contained in:
Linus Probert 2018-09-14 13:07:20 +02:00
parent 87b2b9d2c9
commit dc6b816a4a
2 changed files with 2 additions and 1 deletions

2
.vimrc
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@ -5,5 +5,5 @@ nnoremap <F4> :ter ++close env LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./ ./_build/debu
packadd termdebug packadd termdebug
let g:termdebug_wide = 1 let g:termdebug_wide = 1
let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src' ] let g:syntastic_c_include_dirs = [ '_build/debug', '/usr/include/SDL2', 'steamworks_c_wrapper/src' ]
let g:syntastic_cpp_include_dirs = [ 'steamworks_c_wrapper/sdk/public/steam' ] let g:syntastic_cpp_include_dirs = [ 'steamworks_c_wrapper/sdk/public/steam' ]

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@ -378,6 +378,7 @@ skill_trip(Skill *skill, SkillData *data)
RoomSpace *space = &data->matrix->spaces[targetPos.x][targetPos.y]; RoomSpace *space = &data->matrix->spaces[targetPos.x][targetPos.y];
mixer_play_effect(SWING0 + get_random(2)); mixer_play_effect(SWING0 + get_random(2));
animation_run(data->player->swordAnimation);
if (space->monster) { if (space->monster) {
mixer_play_effect(SWORD_HIT); mixer_play_effect(SWORD_HIT);
int dmg = stats_fight(&data->player->stats, &space->monster->stats); int dmg = stats_fight(&data->player->stats, &space->monster->stats);