Add slash animation to trip skill
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87b2b9d2c9
commit
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2
.vimrc
2
.vimrc
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@ -5,5 +5,5 @@ nnoremap <F4> :ter ++close env LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./ ./_build/debu
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packadd termdebug
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packadd termdebug
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let g:termdebug_wide = 1
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let g:termdebug_wide = 1
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let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src' ]
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let g:syntastic_c_include_dirs = [ '_build/debug', '/usr/include/SDL2', 'steamworks_c_wrapper/src' ]
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let g:syntastic_cpp_include_dirs = [ 'steamworks_c_wrapper/sdk/public/steam' ]
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let g:syntastic_cpp_include_dirs = [ 'steamworks_c_wrapper/sdk/public/steam' ]
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@ -378,6 +378,7 @@ skill_trip(Skill *skill, SkillData *data)
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RoomSpace *space = &data->matrix->spaces[targetPos.x][targetPos.y];
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RoomSpace *space = &data->matrix->spaces[targetPos.x][targetPos.y];
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mixer_play_effect(SWING0 + get_random(2));
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mixer_play_effect(SWING0 + get_random(2));
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animation_run(data->player->swordAnimation);
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if (space->monster) {
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if (space->monster) {
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mixer_play_effect(SWORD_HIT);
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mixer_play_effect(SWORD_HIT);
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int dmg = stats_fight(&data->player->stats, &space->monster->stats);
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int dmg = stats_fight(&data->player->stats, &space->monster->stats);
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