Just some code cleaning that i stumbled upon
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ce2bb2ff43
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@ -111,7 +111,7 @@ create_treasure(int current_level)
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value = get_random(highest_treasure);
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SDL_Rect clip = { 0, 0, 16, 16 };
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SDL_Rect clip = CLIP16(0, 0);
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switch (value) {
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case COPPER:
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m_sprintf(&label[0], 50, "%.0f copper", amt);
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@ -162,13 +162,13 @@ item_builder_build_item(ItemKey key, int level)
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break;
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case FLESH:
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item = create_item(path_flesh,
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(SDL_Rect) { get_random(7) * 16, get_random(1) * 16, 16, 16 },
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CLIP16(get_random(7) * 16, get_random(1) * 16),
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&eat_flesh);
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item->value = 1 + get_random(level*2);
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break;
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case HEALTH:
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item = create_item(path_potion,
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(SDL_Rect) { 0, 0, 16, 16 },
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CLIP16(0, 0),
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&drink_health);
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item->value = 1 + get_random(level*2);
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break;
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@ -184,7 +184,7 @@ Item *
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item_builder_build_sack(void)
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{
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return create_item("Items/Chest0.png",
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(SDL_Rect) { 0, 32, 16, 16 },
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CLIP16(0, 32),
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NULL);
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}
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