Adds some door logic
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@ -146,6 +146,8 @@ map_add_door(Map *map, Position *tile_pos, MapTile *tile)
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const Position *cr = &map->currentRoom;
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Room *room = map->rooms[cr->x][cr->y];
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switch_tile(map, tile_pos, tile, &room->doors[tile_pos->x][tile_pos->y]);
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tile->door = true;
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tile->animate = false;
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}
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void
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