Include CURRENT_LEVEL in lua script.

This commit is contained in:
Linus_Probert 2018-01-22 10:12:44 +01:00
parent 38a584f418
commit e61b20f024
5 changed files with 9 additions and 6 deletions

2
.vimrc
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@ -1,6 +1,6 @@
nnoremap <F1> :Make<cr> nnoremap <F1> :Make<cr>
nnoremap <F2> :Make clean<cr> nnoremap <F2> :Make clean<cr>
au FileType c,h setl makeprg=ninja\ -C\ build au FileType c,h setl makeprg=make\ -C\ build
let g:syntastic_c_include_dirs = [ 'build' ] let g:syntastic_c_include_dirs = [ 'build' ]

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@ -24,6 +24,7 @@ static RoomMatrix *gRoomMatrix = NULL;
static Gui *gGui = NULL; static Gui *gGui = NULL;
static GameState gGameState; static GameState gGameState;
static Camera gCamera; static Camera gCamera;
static unsigned int cLevel = 1;
static static
bool initSDL(void) bool initSDL(void)
@ -93,7 +94,7 @@ static
bool initGame(void) bool initGame(void)
{ {
gSpriteList = linkedlist_create(); gSpriteList = linkedlist_create();
gMap = map_lua_generator_run(gRenderer); gMap = map_lua_generator_run(cLevel, gRenderer);
return gSpriteList == NULL; return gSpriteList == NULL;
} }
@ -155,7 +156,7 @@ check_next_level(void)
if (tile->levelExit) { if (tile->levelExit) {
printf("[**] Building new map\n"); printf("[**] Building new map\n");
map_destroy(gMap); map_destroy(gMap);
gMap = map_lua_generator_run(gRenderer); gMap = map_lua_generator_run(++cLevel, gRenderer);
gPlayer->sprite->pos = (Position) { gPlayer->sprite->pos = (Position) {
TILE_DIMENSION, TILE_DIMENSION }; TILE_DIMENSION, TILE_DIMENSION };
} }

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@ -40,7 +40,6 @@ typedef struct Map_t {
Map* map_create(void); Map* map_create(void);
int map_add_texture(Map*, const char *path, SDL_Renderer*); int map_add_texture(Map*, const char *path, SDL_Renderer*);
void map_add_tile(Map *map, Position *tile_pos, MapTile*); void map_add_tile(Map *map, Position *tile_pos, MapTile*);

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@ -214,7 +214,7 @@ l_add_monster(lua_State *L)
return 0; return 0;
} }
Map* map_lua_generator_run(SDL_Renderer *renderer) Map* map_lua_generator_run(unsigned int level, SDL_Renderer *renderer)
{ {
int status, result; int status, result;
char file[] = "data/mapgen.lua"; char file[] = "data/mapgen.lua";
@ -251,6 +251,9 @@ Map* map_lua_generator_run(SDL_Renderer *renderer)
lua_pushcfunction(L, l_add_monster); lua_pushcfunction(L, l_add_monster);
lua_setglobal(L, "add_monster"); lua_setglobal(L, "add_monster");
lua_pushinteger(L, level);
lua_setglobal(L, "CURRENT_LEVEL");
result = lua_pcall(L, 0, LUA_MULTRET, 0); result = lua_pcall(L, 0, LUA_MULTRET, 0);
if (result) { if (result) {
fprintf(stderr, "[!!] Failed to run script: %s\n", fprintf(stderr, "[!!] Failed to run script: %s\n",

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@ -3,6 +3,6 @@
#include "map.h" #include "map.h"
Map* map_lua_generator_run(SDL_Renderer *renderer); Map* map_lua_generator_run(unsigned int level, SDL_Renderer *renderer);
#endif // MAP_LUA_H_ #endif // MAP_LUA_H_