Includes attempt to determine if PS3 controller aswell as PS4
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@ -220,7 +220,11 @@ bool initSDL(void)
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if (gController) {
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const char *ctrlName = SDL_GameControllerName(gController);
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info("Game controller connected: %s", ctrlName);
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if (ctrlName[0] == 'P' && ctrlName[1] == 'S' && ctrlName[2] == '4')
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// Try to determine if this is a PS3/4 controller
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if (ctrlName[0] == 'P' &&
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ctrlName[1] == 'S' &&
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(ctrlName[2] == '4' || ctrlName[2] == '3'))
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controllerMode = 2;
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else
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controllerMode = 1;
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