Tweaked stats.

This commit is contained in:
Linus_Probert 2018-01-25 16:42:57 +01:00
parent 969af2f8c2
commit ed63d7a67c
2 changed files with 6 additions and 4 deletions

View File

@ -142,7 +142,7 @@ bool init(void)
static static
void loadMedia(void) void loadMedia(void)
{ {
gPlayer = player_create(ROGUE, gRenderer); gPlayer = player_create(PALADIN, gRenderer);
} }
static static
@ -229,6 +229,8 @@ void run(void)
bool quit = false; bool quit = false;
Timer* fpsTimer = timer_create(); Timer* fpsTimer = timer_create();
gui_log("The Dungeon Crawl begins!");
while (!quit) while (!quit)
{ {
timer_start(fpsTimer); timer_start(fpsTimer);

View File

@ -10,9 +10,9 @@
#define ENGINEER_STATS { 12, 12, 5, 7, 2, 1, 1 } #define ENGINEER_STATS { 12, 12, 5, 7, 2, 1, 1 }
#define MAGE_STATS { 12, 12, 5, 7, 2, 1, 1 } #define MAGE_STATS { 12, 12, 5, 7, 2, 1, 1 }
#define PALADIN_STATS { 12, 12, 5, 7, 2, 1, 1 } #define PALADIN_STATS { 12, 12, 8, 9, 2, 1, 1 }
#define ROGUE_STATS { 12, 12, 5, 7, 2, 2, 1 } #define ROGUE_STATS { 12, 12, 5, 7, 3, 2, 1 }
#define WARRIOR_STATS { 12, 12, 5, 7, 2, 1, 1 } #define WARRIOR_STATS { 12, 12, 8, 9, 2, 1, 1 }
static bool static bool
has_collided(Player *player, RoomMatrix *matrix) has_collided(Player *player, RoomMatrix *matrix)