Tweaked stats.
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@ -142,7 +142,7 @@ bool init(void)
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static
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static
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void loadMedia(void)
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void loadMedia(void)
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{
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{
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gPlayer = player_create(ROGUE, gRenderer);
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gPlayer = player_create(PALADIN, gRenderer);
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}
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}
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static
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static
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@ -229,6 +229,8 @@ void run(void)
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bool quit = false;
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bool quit = false;
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Timer* fpsTimer = timer_create();
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Timer* fpsTimer = timer_create();
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gui_log("The Dungeon Crawl begins!");
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while (!quit)
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while (!quit)
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{
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{
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timer_start(fpsTimer);
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timer_start(fpsTimer);
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@ -10,9 +10,9 @@
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#define ENGINEER_STATS { 12, 12, 5, 7, 2, 1, 1 }
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#define ENGINEER_STATS { 12, 12, 5, 7, 2, 1, 1 }
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#define MAGE_STATS { 12, 12, 5, 7, 2, 1, 1 }
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#define MAGE_STATS { 12, 12, 5, 7, 2, 1, 1 }
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#define PALADIN_STATS { 12, 12, 5, 7, 2, 1, 1 }
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#define PALADIN_STATS { 12, 12, 8, 9, 2, 1, 1 }
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#define ROGUE_STATS { 12, 12, 5, 7, 2, 2, 1 }
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#define ROGUE_STATS { 12, 12, 5, 7, 3, 2, 1 }
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#define WARRIOR_STATS { 12, 12, 5, 7, 2, 1, 1 }
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#define WARRIOR_STATS { 12, 12, 8, 9, 2, 1, 1 }
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static bool
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static bool
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has_collided(Player *player, RoomMatrix *matrix)
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has_collided(Player *player, RoomMatrix *matrix)
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