parent
ffe1736792
commit
f1b0045829
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@ -84,6 +84,13 @@ local stats = {
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def = 0,
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speed = 1
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},
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orc = {
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hp = 20,
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dmg = 2,
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atk = 0,
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def = 0,
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speed = 1
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},
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boss = {
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hp = 60,
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dmg = 4,
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@ -134,6 +141,16 @@ for i=1,#pests do
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pests[i] = concat({ texturePaths.pest0, texturePaths.pest1 }, pests[i])
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end
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local avian = {
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{ stats.default, 0, 11*16, "A Small Brown Bat", behaviour.pacifist },
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{ stats.default, 16, 11*16, "A Big Brown Bat", behaviour.normal },
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{ stats.default, 32, 11*16, "A Vampire Bat", behaviour.guerilla },
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{ stats.default, 48, 11*16, "A Rabid Bat", behaviour.hostile },
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}
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for i=1,#avian do
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avian[i] = concat({ texturePaths.avian0, texturePaths.avian1 }, avian[i])
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end
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local misc = {
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{ stats.misc, 0, 0, "A Giant Black Rat", behaviour.sentinel },
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{ stats.misc, 16, 0, "A Giant White Rat", behaviour.sentinel },
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@ -188,10 +205,25 @@ for i=1,#demon do
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demon[i] = concat({ texturePaths.demon0, texturePaths.demon1 }, demon[i])
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end
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local orcs = {
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{ stats.orc, 0, 4*16, "An Orc Guard", behaviour.normal },
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{ stats.orc, 16, 4*16, "An Orc Seargeant", behaviour.coward },
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{ stats.orc, 32, 4*16, "An Orc Militia", behaviour.hostile },
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{ stats.orc, 48, 4*16, "An Orc Sentry", behaviour.sentinel },
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{ stats.orc, 64, 4*16, "An Orc Brute", behaviour.guerilla },
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{ stats.orc, 80, 4*16, "An Orc Captain", behaviour.hostile },
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{ stats.orc, 80, 4*16, "An Orc Pyro", behaviour.fire_demon },
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}
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for i=1,#orcs do
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orcs[i] = concat({ texturePaths.humanoid0, texturePaths.humanoid1 }, orcs[i])
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end
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local bosses = {
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{ stats.boss, 16, 5*16, "The Hell Hound", behaviour.fire_demon, true }
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{ stats.boss, 16, 5*16, "The Hell Hound", behaviour.fire_demon, true },
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{ stats.boss, 32, 23*16, "The Cleric", behaviour.sentinel, true },
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}
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bosses[1] = concat({ texturePaths.dog0, texturePaths.dog1 }, bosses[1])
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bosses[2] = concat({ texturePaths.humanoid0, texturePaths.humanoid1 }, bosses[2])
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local platino = {
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{
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@ -224,29 +256,21 @@ if(CURRENT_LEVEL > 0) then
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if (CURRENT_LEVEL == 1) then
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enemies = concat(enemies, pests)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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elseif (CURRENT_LEVEL > 5) then
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elseif (CURRENT_LEVEL > 15) then
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enemies = {}
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enemies = concat(enemies, demon)
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, misc)
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elseif (CURRENT_LEVEL > 3) then
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elseif (CURRENT_LEVEL > 10) then
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enemies = {}
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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elseif (CURRENT_LEVEL > 2) then
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enemies = concat(enemies, demon)
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elseif (CURRENT_LEVEL > 5) then
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enemies = {}
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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enemies = concat(enemies, orcs)
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enemies = concat(enemies, avian)
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elseif (CURRENT_LEVEL > 1) then
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enemies = {}
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, avian)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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end
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@ -663,10 +663,12 @@ run_game_update(void)
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skillActivated = skillbar_check_skill_activation(gSkillBar,
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gPlayer);
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}
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if (skillActivated && settings_get()->tooltips_enabled && playerLevel < 5) {
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Settings *settings = settings_get();
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if (skillActivated && settings->tooltips_enabled && playerLevel < 5) {
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gGui->activeTooltip = new_skill_tooltip;
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}
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if (!artifactTooltipShown && gPlayer->equipment.hasArtifacts) {
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if (!artifactTooltipShown && gPlayer->equipment.hasArtifacts && settings->tooltips_enabled) {
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artifactTooltipShown = true;
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gGui->activeTooltip = new_artifact_tooltip;
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}
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@ -374,21 +374,23 @@ skillbar_update(SkillBar *bar, UpdateData *data)
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if (data->player->equipment.artifacts[i].level == bar->artifacts[i].lvl)
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continue;
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Uint32 origLevel = bar->artifacts[i].lvl;
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bar->artifacts[i].lvl = data->player->equipment.artifacts[i].level;
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char lvl[4];
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m_sprintf(lvl, 4, "%u", bar->artifacts[i].lvl);
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texture_load_from_text(bar->artifacts[i].lvlSprite->textures[0],
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lvl, C_BLUE, C_WHITE, data->cam->renderer);
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lvl, C_PURPLE, C_WHITE, data->cam->renderer);
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// Only update position if this is the first pickup
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if (bar->artifacts[i].lvl == 0) {
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if (origLevel == 0) {
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bar->artifacts[i].lvlSprite->pos.x = bar->artifactDisplayOffset + 12;
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bar->artifacts[i].lvlSprite->pos.y = 16;
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bar->artifacts[i].aSprite->pos.x = bar->artifactDisplayOffset;
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bar->artifacts[i].aSprite->pos.y = 8;
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bar->artifactDisplayOffset += 32;
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}
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bar->artifacts[i].lvl = data->player->equipment.artifacts[i].level;
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}
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}
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