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src/menu.c
27
src/menu.c
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@ -26,12 +26,13 @@
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#include "keyboard.h"
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#include "mixer.h"
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#include "collisions.h"
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#include "texturecache.h"
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static SDL_Color C_MENU_DEFAULT = { 255, 255, 0, 255 };
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static SDL_Color C_MENU_OUTLINE_DEFAULT = { 0, 0, 0, 255 };
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static SDL_Color C_MENU_HOVER = { 255, 0, 0, 255 };
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typedef struct MenuItems {
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typedef struct MenuItem {
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Sprite *sprite;
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Sprite *hsprite;
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GuiButton *button;
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@ -82,6 +83,30 @@ menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size
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}
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}
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Menu *
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menu_create_character_selector(void (*onCharacterSelect)(const char **))
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{
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const char *spriteSheets[] = {
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"Comissions/Warrior.png",
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}
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Menu *menu = menu_create();
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Sprite *s1 = sprite_create();
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sprite_set_texture(s1, texturecache_add(), 0);
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s1->clip = CLIP16(0, 0);
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s1->dim = DIM(32, 32);
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Sprite *s2 = sprite_create();
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sprite_set_texture(s2, texturecache_add("Commissions/Warrior.png"), 1);
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s2->clip = CLIP16(0, 48);
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s2->dim = DIM(32, 32);
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MenuItem *item
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menu_item_add(menu, s1, s2, (void (*)(void *)) onCharacterSelect);
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return menu;
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}
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static bool
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handle_keyboard_input(Menu *m, Input *input)
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{
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@ -41,6 +41,9 @@ menu_create(void);
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void
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menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size, SDL_Renderer *);
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Menu *
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menu_create_character_selector(void (*onCharacterSelect)(const char **));
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void
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menu_update(Menu*, Input*);
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