Merge branch 'dev' of github.com:LiquidityC/breakhack into dev
This commit is contained in:
commit
f4f874c3ed
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@ -116,13 +116,14 @@ create_treasure(int current_level)
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unsigned int value;
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amt = (unsigned int) 1 + get_random(5*current_level) % 40;
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amt = amt == 0 ? 1 : amt;
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if (current_level > 9) {
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highest_treasure = TREASURE_COUNT;
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} else if (current_level > 3) {
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highest_treasure = PLATINUM;
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} else {
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} else if (current_level > 3) {
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highest_treasure = GOLD;
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} else {
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highest_treasure = SILVER;
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}
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value = get_random(highest_treasure);
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10
src/player.c
10
src/player.c
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@ -105,12 +105,6 @@ action_spent(Player *p)
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}
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}
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static void
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player_step(Player *p)
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{
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action_spent(p);
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}
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static void
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on_monster_collision(Player *player,
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Monster *monster,
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@ -267,7 +261,7 @@ move(Player *player, RoomMatrix *matrix, Vector2d direction)
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player->sprite->pos.y += TILE_DIMENSION * (int) direction.y;
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if (!has_collided(player, matrix, direction)) {
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player_step(player);
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action_spent(player);
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}
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}
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@ -340,7 +334,7 @@ use_skill(Skill *skill, SkillData *skillData)
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skill->active = false;
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skill->use(skill, skillData);
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if (skill->actionRequired)
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player_step(skillData->player);
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action_spent(skillData->player);
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skill->resetCountdown = skill->resetTime;
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}
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