Merge branch 'dev' of github.com:LiquidityC/breakhack into dev

This commit is contained in:
Linus Probert 2018-09-03 16:16:02 +02:00
commit f4f874c3ed
2 changed files with 6 additions and 11 deletions

View File

@ -116,13 +116,14 @@ create_treasure(int current_level)
unsigned int value; unsigned int value;
amt = (unsigned int) 1 + get_random(5*current_level) % 40; amt = (unsigned int) 1 + get_random(5*current_level) % 40;
amt = amt == 0 ? 1 : amt;
if (current_level > 9) { if (current_level > 9) {
highest_treasure = TREASURE_COUNT;
} else if (current_level > 3) {
highest_treasure = PLATINUM; highest_treasure = PLATINUM;
} else { } else if (current_level > 3) {
highest_treasure = GOLD; highest_treasure = GOLD;
} else {
highest_treasure = SILVER;
} }
value = get_random(highest_treasure); value = get_random(highest_treasure);

View File

@ -105,12 +105,6 @@ action_spent(Player *p)
} }
} }
static void
player_step(Player *p)
{
action_spent(p);
}
static void static void
on_monster_collision(Player *player, on_monster_collision(Player *player,
Monster *monster, Monster *monster,
@ -267,7 +261,7 @@ move(Player *player, RoomMatrix *matrix, Vector2d direction)
player->sprite->pos.y += TILE_DIMENSION * (int) direction.y; player->sprite->pos.y += TILE_DIMENSION * (int) direction.y;
if (!has_collided(player, matrix, direction)) { if (!has_collided(player, matrix, direction)) {
player_step(player); action_spent(player);
} }
} }
@ -340,7 +334,7 @@ use_skill(Skill *skill, SkillData *skillData)
skill->active = false; skill->active = false;
skill->use(skill, skillData); skill->use(skill, skillData);
if (skill->actionRequired) if (skill->actionRequired)
player_step(skillData->player); action_spent(skillData->player);
skill->resetCountdown = skill->resetTime; skill->resetCountdown = skill->resetTime;
} }