Add a title to char select menu.

This commit is contained in:
Linus Probert 2018-10-22 09:15:41 +02:00
parent 1a0d806459
commit f895fdb35e
3 changed files with 30 additions and 1 deletions

View File

@ -153,6 +153,7 @@ static Timer *menuTimer = NULL;
static Camera *gCamera = NULL;
static Screen *creditsScreen = NULL;
static Screen *scoreScreen = NULL;
static Screen *characterSelectScreen = NULL;
static Sprite *new_skill_tooltip = NULL;
static Sprite *howto_tooltip = NULL;
static Sprite *new_artifact_tooltip = NULL;
@ -474,6 +475,7 @@ initMainMenu(void)
mixer_play_music(MENU_MUSIC);
creditsScreen = screen_create_credits(gRenderer);
scoreScreen = screen_create_hiscore(gRenderer);
characterSelectScreen = screen_create_characterselect(gRenderer);
}
static void
@ -505,6 +507,10 @@ resetGame(void)
screen_destroy(scoreScreen);
scoreScreen = NULL;
if (characterSelectScreen)
screen_destroy(characterSelectScreen);
characterSelectScreen = NULL;
if (inGameMenu)
menu_destroy(inGameMenu);
inGameMenu = NULL;
@ -1007,8 +1013,10 @@ run_menu(void)
if (gGameState == MENU)
menu_render(mainMenu, gCamera);
if (gGameState == CHARACTER_MENU)
if (gGameState == CHARACTER_MENU) {
screen_render(characterSelectScreen, gCamera);
menu_render(charSelectMenu, gCamera);
}
else if (gGameState == CREDITS)
screen_render(creditsScreen, gCamera);
else if (gGameState == SCORE_SCREEN)
@ -1119,6 +1127,8 @@ void close(void)
screen_destroy(creditsScreen);
if (scoreScreen)
screen_destroy(scoreScreen);
if (characterSelectScreen)
screen_destroy(characterSelectScreen);
if (inGameMenu)
menu_destroy(inGameMenu);

View File

@ -169,6 +169,22 @@ screen_create_hiscore(SDL_Renderer *renderer)
return screen;
}
Screen *
screen_create_characterselect(SDL_Renderer *renderer)
{
Screen *screen = screen_create();
Sprite *s = sprite_create();
sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 18, 1);
texture_load_from_text(s->textures[0], "Choose your class:", C_BLUE, C_WHITE, renderer);
s->pos = (Position) { (SCREEN_WIDTH - s->textures[0]->dim.width) >> 1, 80 };
s->fixed = true;
s->dim = s->textures[0]->dim;
linkedlist_push(&screen->sprites, s);
return screen;
}
void
screen_render(Screen *screen, Camera *cam)
{

View File

@ -33,6 +33,9 @@ screen_create_credits(SDL_Renderer*);
Screen *
screen_create_hiscore(SDL_Renderer*);
Screen *
screen_create_characterselect(SDL_Renderer*);
void
screen_render(Screen *screen, Camera *cam);