Removed a memory leak and MACROD colors
This commit is contained in:
parent
1e0034cd46
commit
fa8797a20f
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@ -9,6 +9,10 @@ compiler:
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- gcc
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- clang
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env:
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- BUILD_TYPE=Debug
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- BUILD_TYPE=Release
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env:
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global:
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- secure: "XH9gOl7zX+QqtMhh1zAAcoNp0dIGpZOCKu1rs1tZSuOispXgSnRQ22hypyUHSqnhqh/q1pVoc3zJGk8qCpC8Qur2QcQnr0fP3z7tt7aF8EVqPIt81m+NIhsWQrJookvrKY9212qg0KuTOoPJ+FpNAIMWjtWT9w7DPrvgH2l+Ly6U5/vKGn49Z+rm6bwHdlDH0F1VxuiyXSv99h4Ik5FRB5jao2AWlszvvHOjRNbrZnpM9NTa+WuTOsGMNOxj2jbepu7oaZRuBZNRJDiEf7S84btdZM0wp2hOlhK8hqTCuzGkyV3RYqbYjt7qOucQpUWENtMmdz/E6/EA6t3palZaErOyf/ETy9UC6pw/myDzZfXi1iVwv1spff7pMTbrOa6rycS2M0Osgo0Ah2w5wPEYgT48363EQTN2nw9/5q1enjYJWdTFdACG+eAw5+LMfm3++dEhxht7DZJ/y89mae36b5CcMfWDxZS4CBYjhqDwFkRXgmcMIhqtXqF1zdheXd+zHw2zyYgrE0c/keOcyRvQ/DJzNSkRAPs11t4ETgKf295MzhPs/JXvHffY2Pfgwe09a3mX+fA9IgfL80rqw6d2tmtkoRApdvxT65OLITb+QPsbU4pE8SkgCDwZMvzenL7ChAXwt7vce7rXHJqmLAoaCvpvEor/c0Fbdluxk45hOwg="
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@ -35,7 +39,7 @@ script:
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- mkdir _build
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- cd _build
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- cmake --version
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- cmake ..
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- cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE ..
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- make
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- ctest -V
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@ -63,3 +67,5 @@ deploy:
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- "package/breakhack*.tar.Z"
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on:
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tags: true
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condition: $CC = gcc
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condition: $BUILD_TYPE = Release
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2
Makefile
2
Makefile
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@ -11,7 +11,7 @@ test:
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.PHONY: test
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run: $(all)
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@./build/breakhack
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@./_build/breakhack
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.PHONY: run
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lint:
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@ -34,13 +34,11 @@ actiontextbuilder_init(SDL_Renderer *renderer)
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void
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actiontextbuilder_create_text(const char *msg, SDL_Color color, Position *p)
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{
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static SDL_Color o_color = { 0, 0, 0, 255 };
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assert (gRenderer != NULL);
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Sprite *sprite = sprite_create();
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sprite->pos = *p;
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sprite_load_text_texture(sprite, "GUI/SDS_8x8.ttf", 0, 11, 1);
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texture_load_from_text(sprite->textures[0], msg, color, o_color, gRenderer);
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texture_load_from_text(sprite->textures[0], msg, color, C_BLACK, gRenderer);
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sprite->dim = sprite->textures[0]->dim;
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linkedlist_append(&actiontexts, actiontext_create(sprite));
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}
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@ -62,6 +62,10 @@
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#define UNPACK_COLOR(color) color.r, color.g, color.b, color.a
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#define C_WHITE (SDL_Color) { 255, 255, 255, 255 }
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#define C_RED (SDL_Color) { 255, 0, 0, 255 }
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#define C_GREEN (SDL_Color) { 0, 255, 0, 255 }
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#define C_BLUE (SDL_Color) { 0, 0, 255, 255 }
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#define C_YELLOW (SDL_Color) { 255, 255, 0, 255 }
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#define C_BLACK (SDL_Color) { 0, 0, 0, 255 }
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typedef enum Direction_t {
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@ -270,9 +270,6 @@ monster_update(Monster *m, UpdateData *data)
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void
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monster_hit(Monster *monster, unsigned int dmg)
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{
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static SDL_Color c_red = { 255, 0, 0, 255 };
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static SDL_Color c_yellow = { 255, 255, 0, 255 };
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if (dmg > 0) {
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Position p = monster->sprite->pos;
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p.x += 8;
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@ -282,11 +279,11 @@ monster_hit(Monster *monster, unsigned int dmg)
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char msg[10];
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m_sprintf(msg, 10, "-%d", dmg);
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actiontextbuilder_create_text(msg,
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c_red,
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C_RED,
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&monster->sprite->pos);
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} else {
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actiontextbuilder_create_text("Dodged",
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c_yellow,
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C_YELLOW,
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&monster->sprite->pos);
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}
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@ -152,26 +152,22 @@ create_explosion(Position pos, Dimension dim, unsigned int c_count, ...)
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void
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particle_engine_fire_explosion(Position pos, Dimension dim)
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{
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static SDL_Color red = { 255, 0, 0, 255 };
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static SDL_Color yellow = { 255, 255, 0, 255 };
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check_engine();
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create_explosion(pos, dim, 3, yellow, yellow, red);
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create_explosion(pos, dim, 3, C_YELLOW, C_YELLOW, C_RED);
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}
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void
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particle_engine_eldritch_explosion(Position pos, Dimension dim)
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{
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static SDL_Color green = { 0, 255, 0, 255 };
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check_engine();
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create_explosion(pos, dim, 1, green);
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create_explosion(pos, dim, 1, C_GREEN);
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}
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void
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particle_engine_speed_lines(Position pos, Dimension dim, bool horizontal)
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{
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static SDL_Color color = { 0, 0, 255, 200 };
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unsigned int count = (unsigned int) (dim.width + dim.height) / 2;
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if (dim.width == 0 || dim.height == 0)
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@ -235,7 +231,6 @@ particle_engine_sparkle(Position pos, Dimension dim)
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void
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particle_engine_wind(Vector2d direction)
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{
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static SDL_Color color = { 0, 0, 255, 255 };
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unsigned int count = 5;
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Position pos = { 0, 0 };
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@ -266,7 +261,7 @@ particle_engine_wind(Vector2d direction)
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p->movetime = lt;
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p->lifetime = lt;
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p->dim = (Dimension) { w, h };
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p->color = color;
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p->color = C_BLUE;
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p->fixed = true;
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linkedlist_append(&engine->game_particles, p);
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}
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13
src/player.c
13
src/player.c
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@ -74,17 +74,16 @@ next_level_threshold(unsigned int current_level)
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static void
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player_gain_xp(Player *player, unsigned int xp_gain)
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{
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static SDL_Color c_green = { 0, 255, 0, 255 };
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char msg[10];
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m_sprintf(msg, 10, "+%dxp", xp_gain);
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actiontextbuilder_create_text(msg, c_green, &player->sprite->pos);
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actiontextbuilder_create_text(msg, C_GREEN, &player->sprite->pos);
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player->xp += xp_gain;
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if (player->xp >= next_level_threshold(player->stats.lvl)) {
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player_levelup(player);
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gui_log("You have reached level %u", player->stats.lvl);
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gui_event_message("You reached level %u", player->stats.lvl);
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actiontextbuilder_create_text("Level up", c_green, &player->sprite->pos);
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actiontextbuilder_create_text("Level up", C_GREEN, &player->sprite->pos);
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}
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}
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@ -203,6 +202,7 @@ player_sip_health(Player *player)
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++player->stats.hp;
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mixer_play_effect(BUBBLE0 + get_random(2));
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gui_log("You take a sip of health potion");
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actiontextbuilder_create_text("+1", C_GREEN, &player->sprite->pos);
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} else {
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gui_log("You have nothing to sip");
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}
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@ -432,9 +432,6 @@ player_monster_kill_check(Player *player, Monster *monster)
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void
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player_hit(Player *p, unsigned int dmg)
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{
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static SDL_Color c_red = { 255, 0, 0, 255 };
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static SDL_Color c_yellow = { 255, 255, 0, 255 };
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if (p->stats.hp <= 0) {
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dmg = 200;
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}
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@ -447,11 +444,11 @@ player_hit(Player *p, unsigned int dmg)
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char msg[5];
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m_sprintf(msg, 5, "-%d", dmg);
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actiontextbuilder_create_text(msg,
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c_red,
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C_RED,
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&p->sprite->pos);
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} else {
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actiontextbuilder_create_text("Dodged",
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c_yellow,
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C_YELLOW,
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&p->sprite->pos);
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}
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@ -269,5 +269,7 @@ void texture_destroy(Texture *texture)
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SDL_DestroyTexture(texture->texture);
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if (texture->font)
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TTF_CloseFont(texture->font);
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if (texture->outlineFont)
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TTF_CloseFont(texture->outlineFont);
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free(texture);
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}
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