Cleans up some more warnings (gcc)
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parent
5d1bb383dc
commit
fbf746d270
16
src/gui.c
16
src/gui.c
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@ -84,7 +84,7 @@ create_label_sprite(Position pos)
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}
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}
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static void
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static void
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init_sprites(Gui *gui, SDL_Renderer *renderer)
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init_sprites(Gui *gui)
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{
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{
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Texture *t;
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Texture *t;
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unsigned int i;
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unsigned int i;
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@ -144,7 +144,7 @@ init_sprites(Gui *gui, SDL_Renderer *renderer)
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}
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}
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Gui*
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Gui*
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gui_create(SDL_Renderer *renderer)
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gui_create(void)
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{
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{
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Texture *t;
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Texture *t;
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unsigned int i;
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unsigned int i;
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@ -168,13 +168,13 @@ gui_create(SDL_Renderer *renderer)
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gui_malloc_log();
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gui_malloc_log();
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init_sprites(gui, renderer);
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init_sprites(gui);
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return gui;
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return gui;
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}
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}
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static void
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static void
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set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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set_max_health(Gui *gui, int max)
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{
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{
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Texture *texture0, *texture1;
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Texture *texture0, *texture1;
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int i;
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int i;
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@ -286,7 +286,7 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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if (max_health != player->stats.maxhp) {
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if (max_health != player->stats.maxhp) {
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max_health = player->stats.maxhp;
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max_health = player->stats.maxhp;
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set_max_health(gui, max_health, renderer);
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set_max_health(gui, max_health);
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}
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}
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if (current_health != player->stats.hp) {
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if (current_health != player->stats.hp) {
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current_health = player->stats.hp;
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current_health = player->stats.hp;
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@ -334,7 +334,7 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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}
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}
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static void
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static void
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gui_render_frame(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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gui_render_frame(unsigned int width, unsigned int height, Camera *cam)
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{
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{
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Texture *texture = texturecache_get("GUI/GUI0.png");
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Texture *texture = texturecache_get("GUI/GUI0.png");
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unsigned int i, j;
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unsigned int i, j;
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@ -372,7 +372,7 @@ gui_render_frame(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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void
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void
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gui_render_panel(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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gui_render_panel(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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{
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{
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gui_render_frame(gui, width/16, height/16, cam);
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gui_render_frame(width/16, height/16, cam);
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LinkedList *item = gui->health;
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LinkedList *item = gui->health;
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while (item != NULL) {
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while (item != NULL) {
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@ -442,7 +442,7 @@ gui_render_log(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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render_count = LOG_LINES_COUNT > log_data.count ? log_data.count : LOG_LINES_COUNT;
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render_count = LOG_LINES_COUNT > log_data.count ? log_data.count : LOG_LINES_COUNT;
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gui_render_frame(gui, width/16, height/16, cam);
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gui_render_frame(width/16, height/16, cam);
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for (i = 0; i < render_count; ++i) {
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for (i = 0; i < render_count; ++i) {
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Texture *t;
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Texture *t;
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@ -46,7 +46,7 @@ typedef struct {
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} Gui;
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} Gui;
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Gui*
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Gui*
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gui_create(SDL_Renderer *renderer);
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gui_create(void);
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void
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void
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gui_update_player_stats(Gui*, Player*, Map*, SDL_Renderer*);
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gui_update_player_stats(Gui*, Player*, Map*, SDL_Renderer*);
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@ -184,7 +184,7 @@ initGame(void)
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texturecache_init(gRenderer);
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texturecache_init(gRenderer);
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gCamera.renderer = gRenderer;
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gCamera.renderer = gRenderer;
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gRoomMatrix = roommatrix_create();
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gRoomMatrix = roommatrix_create();
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gGui = gui_create(gRenderer);
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gGui = gui_create();
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gSkillBar = skillbar_create(gRenderer);
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gSkillBar = skillbar_create(gRenderer);
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item_builder_init(gRenderer);
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item_builder_init(gRenderer);
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gPointer = pointer_create(gRenderer);
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gPointer = pointer_create(gRenderer);
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@ -59,7 +59,7 @@ skillbar_create(SDL_Renderer *renderer)
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}
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}
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static void
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static void
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render_frame(SkillBar *bar, Camera *cam)
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render_frame(Camera *cam)
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{
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{
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static SDL_Rect c_top_left = { 1*16, 10*16, 16, 16 };
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static SDL_Rect c_top_left = { 1*16, 10*16, 16, 16 };
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static SDL_Rect c_top_right = { 3*16, 10*16, 16, 16 };
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static SDL_Rect c_top_right = { 3*16, 10*16, 16, 16 };
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@ -116,7 +116,7 @@ render_activation_indicator(SkillBar *bar, Camera *cam)
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void
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void
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skillbar_render(SkillBar *bar, Camera *cam)
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skillbar_render(SkillBar *bar, Camera *cam)
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{
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{
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render_frame(bar, cam);
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render_frame(cam);
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render_sprites(bar, cam);
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render_sprites(bar, cam);
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render_activation_indicator(bar, cam);
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render_activation_indicator(bar, cam);
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}
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}
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