Buggfixes
- Change credit screen font color - Main menu monsters are back
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3f1cdf8a12
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ffd777e055
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@ -632,6 +632,7 @@ run_menu(void)
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SDL_RenderClear(gRenderer);
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SDL_RenderClear(gRenderer);
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SDL_RenderSetViewport(gRenderer, &menuViewport);
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SDL_RenderSetViewport(gRenderer, &menuViewport);
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map_render(gMap, gCamera);
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map_render(gMap, gCamera);
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map_render_mid_layer(gMap, gCamera);
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map_render_top_layer(gMap, gCamera);
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map_render_top_layer(gMap, gCamera);
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roommatrix_render_lightmap(gRoomMatrix, gCamera);
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roommatrix_render_lightmap(gRoomMatrix, gCamera);
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@ -33,7 +33,7 @@ create_text_sprite(const char *msg, int x, int y, SDL_Renderer *renderer)
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{
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{
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Sprite *s = sprite_create();
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Sprite *s = sprite_create();
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 14, 1);
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 14, 1);
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texture_load_from_text(s->textures[0], msg, C_BLUE, C_WHITE, renderer);
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texture_load_from_text(s->textures[0], msg, C_WHITE, C_BLACK, renderer);
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s->pos = (Position) { x, y };
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s->pos = (Position) { x, y };
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s->fixed = true;
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s->fixed = true;
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s->dim = s->textures[0]->dim;
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s->dim = s->textures[0]->dim;
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