breakhack/src/menu.h

63 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MENU_H_
#define MENU_H_
#include <SDL.h>
#include "camera.h"
#include "linkedlist.h"
#include "texture.h"
#include "sprite.h"
typedef struct TEXT_MENU_ITEM {
char label[20];
char description[100];
void (*callback)(void*);
} TEXT_MENU_ITEM;
typedef struct Menu_t {
LinkedList *items;
LinkedList *descriptions;
Sprite *menuDescription;
int selected;
} Menu;
Menu *
menu_create(void);
void
menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size, SDL_Renderer *);
Menu *
menu_create_character_selector(void (*onCharacterSelect)(const char *), Camera *cam);
void
menu_update(Menu*, Input*, Camera *cam);
void
menu_item_add(Menu*, Sprite*, Sprite*, void (*)(void*));
void
menu_render(Menu*, Camera*);
void
menu_destroy(Menu*);
#endif // MENU_H_