68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
/*
|
|
* BreakHack - A dungeone crawler RPG
|
|
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#ifndef SAVE_H_
|
|
#define SAVE_H_
|
|
|
|
#include <stdbool.h>
|
|
#include "player.h"
|
|
#include "artifact.h"
|
|
|
|
typedef struct Save {
|
|
int seed;
|
|
bool quickGame;
|
|
bool arcadeGame;
|
|
unsigned int map_level;
|
|
unsigned int player_daggers;
|
|
unsigned int player_xp;
|
|
unsigned int player_potion_sips;
|
|
unsigned int potion_sips;
|
|
Stats player_stats;
|
|
PlayerStatData player_player_stats;
|
|
double player_gold;
|
|
PlayerStateData player_state;
|
|
class_t player_class;
|
|
PlayerEquipment player_equipment;
|
|
} Save;
|
|
|
|
void
|
|
save_init(void);
|
|
|
|
void
|
|
save_load(void);
|
|
|
|
const Save *
|
|
save_get(void);
|
|
|
|
bool
|
|
save_exists(void);
|
|
|
|
void
|
|
save_save(unsigned int seed,
|
|
unsigned int map_level,
|
|
bool quickGame,
|
|
bool arcadeGame,
|
|
Player *player);
|
|
|
|
void
|
|
save_clear(void);
|
|
|
|
void
|
|
save_close(void);
|
|
|
|
#endif // SAVE_H_
|