breakhack/src/save.h

68 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SAVE_H_
#define SAVE_H_
#include <stdbool.h>
#include "player.h"
#include "artifact.h"
typedef struct Save {
int seed;
bool quickGame;
bool arcadeGame;
unsigned int map_level;
unsigned int player_daggers;
unsigned int player_xp;
unsigned int player_potion_sips;
unsigned int potion_sips;
Stats player_stats;
PlayerStatData player_player_stats;
double player_gold;
PlayerStateData player_state;
class_t player_class;
PlayerEquipment player_equipment;
} Save;
void
save_init(void);
void
save_load(void);
const Save *
save_get(void);
bool
save_exists(void);
void
save_save(unsigned int seed,
unsigned int map_level,
bool quickGame,
bool arcadeGame,
Player *player);
void
save_clear(void);
void
save_close(void);
#endif // SAVE_H_