133 lines
3.6 KiB
C
133 lines
3.6 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "texturecache.h"
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#include "gui_util.h"
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static Sprite *
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render_frame_on_texture(Uint32 width,
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Uint32 height,
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Position offset,
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Camera *cam)
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{
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Sprite *frame = sprite_create();
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Texture *texture = texture_create();
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texture->dim = (Dimension) {
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width * 16,
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height * 16
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};
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frame->textures[0] = texture;
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frame->destroyTextures = true;
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frame->pos = (Position) { 0, 0 };
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frame->dim = (Dimension) { width*16, height*16 };
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frame->fixed = true;
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texture_create_blank(texture,
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SDL_TEXTUREACCESS_TARGET,
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cam->renderer);
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SDL_SetRenderTarget(cam->renderer, texture->texture);
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SDL_RenderClear(cam->renderer);
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SDL_Rect frame_top_left = CLIP16(offset.x, offset.y);
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SDL_Rect frame_top_right = CLIP16(offset.x + 32, offset.y);
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SDL_Rect frame_bottom_left = CLIP16(offset.x, offset.y + 32);
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SDL_Rect frame_bottom_right = CLIP16(offset.x + 32, offset.y + 32);
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SDL_Rect frame_top = CLIP16(offset.x + 16, offset.y);
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SDL_Rect frame_bottom = CLIP16(offset.x + 16, offset.y + 32);
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SDL_Rect frame_center = CLIP16(offset.x + 16, offset.y + 16);
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SDL_Rect frame_left = CLIP16(offset.x, offset.y + 16);
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SDL_Rect frame_right = CLIP16(offset.x + 32, offset.y + 16);
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Texture *source = texturecache_get("GUI/GUI0.png");
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SDL_Rect box = { 0, 0, 16, 16 };
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unsigned int i, j;
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for (i = 0; i < width; ++i) {
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for (j = 0; j < height; ++j) {
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box.x = i * 16;
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box.y = j * 16;
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if (i == 0 && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_left,
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cam);
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} else if (i == (width - 1) && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_right,
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cam);
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} else if (i == 0 && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_left,
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cam);
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} else if (i == (width - 1) && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_right,
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cam);
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} else if (i == 0) {
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texture_render_clip(source,
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&box,
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&frame_left,
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cam);
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} else if (i == (width - 1)) {
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texture_render_clip(source,
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&box,
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&frame_right,
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cam);
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} else if (j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top,
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cam);
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} else if (j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom,
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cam);
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} else {
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texture_render_clip(source,
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&box,
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&frame_center,
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cam);
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}
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}
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}
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SDL_SetRenderTarget(cam->renderer, NULL);
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return frame;
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}
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Sprite *
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gui_util_create_frame_sprite(Uint32 width,
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Uint32 height,
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Camera *cam)
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{
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return render_frame_on_texture(width, height, POS(16, 16*10), cam);
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}
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Sprite *
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gui_util_create_tooltip_frame_sprite(Uint32 width,
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Uint32 height,
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Camera *cam)
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{
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return render_frame_on_texture(width, height, POS(16*13, 16*13), cam);
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}
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