53 lines
1.1 KiB
C
53 lines
1.1 KiB
C
#ifndef ROOMMATRIX_H_
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#define ROOMMATRIX_H_
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#include <stdbool.h>
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#include "defines.h"
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#include "position.h"
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#include "camera.h"
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typedef struct Sprite_t Sprite;
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typedef struct Map_t Map;
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typedef struct Monster_t Monster;
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typedef struct Player_t Player;
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typedef struct Item_t Item;
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typedef struct Node LinkedList;
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typedef struct {
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bool occupied;
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bool lightsource;
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unsigned int light;
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Monster *monster;
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Player *player;
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LinkedList *items;
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} RoomSpace;
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typedef struct {
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RoomSpace spaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
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Position roomPos;
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Position playerRoomPos;
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Position mousePos;
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} RoomMatrix;
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RoomMatrix* roommatrix_create(void);
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void roommatrix_handle_event(RoomMatrix*, SDL_Event*);
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void roommatrix_populate_from_map(RoomMatrix*, Map*);
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void roommatrix_update_with_player(RoomMatrix*, Player*);
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void roommatrix_add_lightsource(RoomMatrix*, Position*);
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void roommatrix_build_lightmap(RoomMatrix*);
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void roommatrix_render_mouse_square(RoomMatrix*, Camera*);
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void roommatrix_render_lightmap(RoomMatrix*, Camera*);
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void roommatrix_reset(RoomMatrix*);
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void roommatrix_destroy(RoomMatrix*);
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#endif // ROOMMATRIX_H_
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