A casual coffee-break roguelike
Go to file
Linus Probert 0cdd0f6d8d Extended linked list and re-thought the map structure 2017-12-02 16:24:31 +01:00
assets Initial commit 2017-11-30 21:06:54 +01:00
linkedlist Extended linked list and re-thought the map structure 2017-12-02 16:24:31 +01:00
src Extended linked list and re-thought the map structure 2017-12-02 16:24:31 +01:00
test Initial commit 2017-11-30 21:06:54 +01:00
.gitignore Fixed a codacy issue 2017-12-01 00:01:51 +01:00
.vimrc Initial commit 2017-11-30 21:06:54 +01:00
CMakeLists.txt Extended linked list and re-thought the map structure 2017-12-02 16:24:31 +01:00
LICENSE.txt Initial commit 2017-11-30 21:06:54 +01:00
README.md Fixed a codacy issue 2017-12-01 00:01:51 +01:00

README.md

Codacy Badge

Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.