breakhack/data/monstergen.lua

147 lines
6.2 KiB
Lua

local module = {}
local random = math.random
local texturePaths = {
aquatic0 = "assets/Characters/Aquatic0.png",
aquatic1 = "assets/Characters/Aquatic1.png",
avian0 = "assets/Characters/Avian0.png",
avian1 = "assets/Characters/Avian1.png",
cat0 = "assets/Characters/Cat0.png",
cat1 = "assets/Characters/Cat1.png",
demon0 = "assets/Characters/Demon0.png",
demon1 = "assets/Characters/Demon1.png",
dog0 = "assets/Characters/Dog0.png",
dog1 = "assets/Characters/Dog1.png",
elemental0 = "assets/Characters/Elemental0.png",
elemental1 = "assets/Characters/Elemental1.png",
humanoid0 = "assets/Characters/Humanoid0.png",
humanoid1 = "assets/Characters/Humanoid1.png",
misc0 = "assets/Characters/Misc0.png",
misc1 = "assets/Characters/Misc1.png",
pest0 = "assets/Characters/Pest0.png",
pest1 = "assets/Characters/Pest1.png",
pant0 = "assets/Characters/Plant0.png",
plant1 = "assets/Characters/Plant1.png",
player0 = "assets/Characters/Player0.png",
player1 = "assets/Characters/Player1.png",
quadroped0 = "assets/Characters/Quadraped0.png",
quadroped1 = "assets/Characters/Quadraped1.png",
reptile0 = "assets/Characters/Reptile0.png",
reptile1 = "assets/Characters/Reptile1.png",
rodent0 = "assets/Characters/Rodent0.png",
rodent1 = "assets/Characters/Rodent1.png",
slime0 = "assets/Characters/Slime0.png",
slime1 = "assets/Characters/Slime1.png",
undead0 = "assets/Characters/Undead0.png",
undead1 = "assets/Characters/Undead1.png",
}
local state = {
passive = 0,
agressive = 1,
scared = 2,
}
local enemies = {
-- PESTS
{ texturePaths.pest0, texturePaths.pest1, 0, 0 },
{ texturePaths.pest0, texturePaths.pest1, 16, 0 },
{ texturePaths.pest0, texturePaths.pest1, 32, 0 },
{ texturePaths.pest0, texturePaths.pest1, 48, 0 },
{ texturePaths.pest0, texturePaths.pest1, 64, 0 },
{ texturePaths.pest0, texturePaths.pest1, 96, 0 },
{ texturePaths.pest0, texturePaths.pest1, 112, 0 },
{ texturePaths.pest0, texturePaths.pest1, 0, 16 },
{ texturePaths.pest0, texturePaths.pest1, 16, 16 },
{ texturePaths.pest0, texturePaths.pest1, 32, 16 },
{ texturePaths.pest0, texturePaths.pest1, 48, 16 },
{ texturePaths.pest0, texturePaths.pest1, 64, 16 },
{ texturePaths.pest0, texturePaths.pest1, 80, 16 },
{ texturePaths.pest0, texturePaths.pest1, 0, 32 },
{ texturePaths.pest0, texturePaths.pest1, 16, 32 },
{ texturePaths.pest0, texturePaths.pest1, 32, 32 },
{ texturePaths.pest0, texturePaths.pest1, 48, 32 },
{ texturePaths.pest0, texturePaths.pest1, 64, 32 },
{ texturePaths.pest0, texturePaths.pest1, 80, 32 },
{ texturePaths.pest0, texturePaths.pest1, 0, 48 },
{ texturePaths.pest0, texturePaths.pest1, 16, 48 },
--{ texturePaths.pest0, texturePaths.pest1, 32, 48 },
{ texturePaths.pest0, texturePaths.pest1, 48, 48 },
{ texturePaths.pest0, texturePaths.pest1, 64, 48 },
{ texturePaths.pest0, texturePaths.pest1, 0, 64 },
{ texturePaths.pest0, texturePaths.pest1, 16, 64 },
{ texturePaths.pest0, texturePaths.pest1, 32, 64 },
{ texturePaths.pest0, texturePaths.pest1, 48, 64 },
{ texturePaths.pest0, texturePaths.pest1, 0, 80 },
{ texturePaths.pest0, texturePaths.pest1, 16, 80 },
{ texturePaths.pest0, texturePaths.pest1, 32, 80 },
{ texturePaths.pest0, texturePaths.pest1, 48, 80 },
{ texturePaths.pest0, texturePaths.pest1, 0, 96 },
{ texturePaths.pest0, texturePaths.pest1, 16, 96 },
{ texturePaths.pest0, texturePaths.pest1, 32, 96 },
{ texturePaths.pest0, texturePaths.pest1, 0, 112 },
{ texturePaths.pest0, texturePaths.pest1, 16, 112 },
{ texturePaths.pest0, texturePaths.pest1, 32, 112 },
{ texturePaths.pest0, texturePaths.pest1, 48, 112 },
-- UNDEAD
{ texturePaths.undead0, texturePaths.undead1, 0, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 16, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 32, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 48, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 64, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 80, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 96, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 112, 0, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 0, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 16, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 32, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 48, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 64, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 80, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 96, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 112, 16, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 0, 32, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 16, 32, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 32, 32, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 48, 32, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 64, 32, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 80, 32, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 96, 32, state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 112, 32,
state.passive, state.scared };
}
local function repack(data)
return {
texturePath1 = data[1],
texturePath2 = data[2],
clipX = data[3],
clipY = data[4],
nstate = data[5] or state.passive,
cstate = data[6] or state.scared
}
end
function module.add_monster_to_room(map, roomx, roomy)
local count = random(3)
for i=0,count do
local x = (roomx * 512) + (random(13) + 1) * 32
local y = (roomy * 384) + (random(9) + 1) * 32
add_monster(map, x, y, repack(enemies[random(#enemies)]));
end
end
return module