63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MENU_H_
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#define MENU_H_
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#include <SDL.h>
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#include "camera.h"
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#include "linkedlist.h"
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#include "texture.h"
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#include "sprite.h"
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typedef struct TEXT_MENU_ITEM {
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char label[20];
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char description[100];
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void (*callback)(void*);
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} TEXT_MENU_ITEM;
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typedef struct Menu_t {
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LinkedList *items;
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LinkedList *descriptions;
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Sprite *menuDescription;
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int selected;
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} Menu;
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Menu *
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menu_create(void);
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void
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menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size, SDL_Renderer *);
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Menu *
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menu_create_character_selector(void (*onCharacterSelect)(const char *), Camera *cam);
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void
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menu_update(Menu*, Input*, Camera *cam);
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void
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menu_item_add(Menu*, Sprite*, Sprite*, void (*)(void*));
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void
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menu_render(Menu*, Camera*);
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void
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menu_destroy(Menu*);
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#endif // MENU_H_
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