100 lines
2.2 KiB
C
100 lines
2.2 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ROOMMATRIX_H_
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#define ROOMMATRIX_H_
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#include <stdbool.h>
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#include "defines.h"
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#include "position.h"
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#include "camera.h"
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#include "map_room_modifiers.h"
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#include "input.h"
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typedef struct Sprite Sprite;
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typedef struct Map_t Map;
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typedef struct Monster Monster;
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typedef struct Player Player;
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typedef struct Item_t Item;
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typedef struct Node LinkedList;
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typedef struct Trap Trap;
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typedef struct Object Object;
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typedef struct MapTile_t MapTile;
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struct UpdateData;
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typedef struct RoomSpace {
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bool occupied;
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bool lethal;
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bool lightsource;
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bool damaging;
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int light;
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MapTile *tile;
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MapTile *decoration;
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Monster *monster;
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Player *player;
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Trap *trap;
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LinkedList *items;
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LinkedList *artifacts;
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LinkedList *objects;
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} RoomSpace;
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typedef struct RoomMatrix_t {
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RoomSpace spaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
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Position roomPos;
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Position playerRoomPos;
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Position mousePos;
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RoomModifierData *modifier;
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} RoomMatrix;
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RoomMatrix* roommatrix_create(void);
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void
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roommatrix_update(struct UpdateData*);
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void
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roommatrix_populate_from_map(RoomMatrix*, Map*);
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void
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roommatrix_add_lightsource(RoomMatrix*, Position*);
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void
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roommatrix_build_lightmap(RoomMatrix*);
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void
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roommatrix_render_mouse_square(RoomMatrix*, Camera*);
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void
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roommatrix_render_lightmap(RoomMatrix*, Camera*);
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RoomSpace*
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roommatrix_get_space_for(RoomMatrix*, const Position *p);
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#ifdef DEBUG
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void
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roommatrix_render_debug(RoomMatrix*, Camera*);
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#endif
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void
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roommatrix_destroy(RoomMatrix*);
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Player *
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roommatrix_get_player(RoomMatrix*);
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#endif // ROOMMATRIX_H_
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