breakhack/src/settings.c

150 lines
3.3 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include "settings.h"
#include "sqlite3.h"
#include "util.h"
#include "defines.h"
static sqlite3 *db = NULL;
static Settings settings;
static const char *KEY_MUSIC_ENABLED = "music_enabled";
static const char *KEY_SOUND_ENABLED = "sound_enabled";
static void
set_default_settings(void)
{
settings.music_enabled = true;
settings.sound_enabled = true;
}
static void
execute_statement(const char *stmt,
int (*cb)(void*, int, char**, char**),
void *cb_arg)
{
char *errorMsg;
set_default_settings();
if (sqlite3_exec(db, stmt, cb, cb_arg, &errorMsg)) {
error("Faled to execture statement: %s", stmt);
error("Sqlite3: %s", errorMsg);
sqlite3_free(errorMsg);
sqlite3_close(db);
fatal("Exiting");
}
}
static void
create_tables(void)
{
execute_statement("CREATE TABLE IF NOT EXISTS settings_int(key TEXT PRIMARY KEY, value INTEGER)",
NULL,
NULL);
}
static int
load_settings_cb(void *unused, int count, char **values, char **colNames)
{
UNUSED(unused);
int i = 0;
while (i < count) {
if (strcmp("key", colNames[i]) != 0)
continue;
debug("Loading setting: %s = %s", values[i], values[i+1]);
if (!strcmp(KEY_SOUND_ENABLED, values[i])) {
settings.sound_enabled = (bool) atoi(values[i+1]);
i += 2;
} else if (!strcmp(KEY_MUSIC_ENABLED, values[i])) {
settings.music_enabled = (bool) atoi(values[i+1]);
i += 2;
}
}
return 0;
}
static void
load_settings(void)
{
execute_statement("SELECT * FROM settings_int", load_settings_cb, NULL);
}
void
settings_init(void)
{
int result = sqlite3_open("data.db", &db);
if (result) {
error("Failed to open settings db: %s", sqlite3_errmsg(db));
sqlite3_close(db);
fatal("Exiting");
}
create_tables();
load_settings();
}
static void
save_setting_int(const char *key, int value)
{
const char *stmtStr = "INSERT OR REPLACE INTO settings_int(key, value) values (?, ?)";
const char *pzTest;
sqlite3_stmt *stmt;
int result;
result = sqlite3_prepare_v2(db, stmtStr, (int) strlen(stmtStr), &stmt, &pzTest);
debug("Saving setting: %s = %d", key, value);
if (result == SQLITE_OK) {
sqlite3_bind_text(stmt,
1,
key,
(int) strlen(key),
NULL);
sqlite3_bind_int(stmt, 2, value);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
} else {
error("Failed to prepare storage statement for: %s", key);
}
}
static void
settings_save(void)
{
save_setting_int(KEY_SOUND_ENABLED, settings.sound_enabled);
save_setting_int(KEY_MUSIC_ENABLED, settings.music_enabled);
}
Settings *
settings_get(void)
{
return &settings;
}
void
settings_close(void)
{
settings_save();
sqlite3_close(db);
}