breakhack/src/skillbar.h

70 lines
1.6 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SKILLBAR_H_
#define SKILLBAR_H_
#include <SDL.h>
#include "linkedlist.h"
#include "camera.h"
#include "timer.h"
#include "player.h"
#include "input.h"
struct UpdateData;
typedef struct ArtifactDisplay {
Sprite *aSprite;
Sprite *lvlSprite;
Uint32 lvl;
} ArtifactDisplay;
typedef struct SkillBar {
LinkedList *sprites;
ArtifactDisplay artifacts[LAST_ARTIFACT_EFFECT];
Uint32 artifactDisplayOffset;
Sprite *countdowns[PLAYER_SKILL_COUNT];
Sprite *frame;
Timer *activationTimer;
Timer *skillSparkleTimer;
Uint32 lastActivation;
} SkillBar;
void
skillbar_set_controller_mode(Uint8 ctrl_mode);
SkillBar *
skillbar_create(Camera*);
bool
skillbar_check_skill_activation(SkillBar*, Player*);
void
skillbar_render(SkillBar*, Player*, Camera*);
void
skillbar_update(SkillBar*, struct UpdateData*);
void
skillbar_reset(SkillBar*);
void
skillbar_destroy(SkillBar*);
#endif // SKILLBAR_H_