breakhack/src/screen.c

109 lines
3.7 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "screen.h"
#include "util.h"
static Screen *
screen_create(void)
{
Screen *screen = ec_malloc(sizeof(Screen));
screen->textures = linkedlist_create();
screen->sprites = linkedlist_create();
return screen;
}
static Sprite *
create_text_sprite(const char *msg, int x, int y, SDL_Renderer *renderer)
{
Sprite *s = sprite_create();
sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 14, 1);
texture_load_from_text(s->textures[0], msg, C_BLUE, C_WHITE, renderer);
s->pos = (Position) { x, y };
s->fixed = true;
s->dim = s->textures[0]->dim;
return s;
}
Screen *
screen_create_credits(SDL_Renderer *renderer)
{
int x = 20;
int y = 50;
unsigned int columnOffset = 160;
Screen *screen = screen_create();
linkedlist_push(&screen->sprites, create_text_sprite("- Game -", x, y, renderer));
y += 30;
linkedlist_push(&screen->sprites, create_text_sprite("Code:", x, y, renderer));
linkedlist_push(&screen->sprites, create_text_sprite("Linus Probert", x + columnOffset, y, renderer));
y += 20;
linkedlist_push(&screen->sprites, create_text_sprite("liquidityc.github.io", x + columnOffset, y, renderer));
y += 20;
linkedlist_push(&screen->sprites, create_text_sprite("@LiquidityC", x + columnOffset, y, renderer));
y += 60;
linkedlist_push(&screen->sprites, create_text_sprite(" - Graphics -", x, y, renderer));
y += 30;
linkedlist_push(&screen->sprites, create_text_sprite("Palette:", x, y, renderer));
linkedlist_push(&screen->sprites, create_text_sprite("DawnBringer", x + columnOffset, y, renderer));
y += 60;
linkedlist_push(&screen->sprites, create_text_sprite(" - Music and Sound -", x, y, renderer));
y += 30;
linkedlist_push(&screen->sprites, create_text_sprite("Music:", x, y, renderer));
linkedlist_push(&screen->sprites, create_text_sprite("Eric Matyas", x + columnOffset, y, renderer));
y += 20;
linkedlist_push(&screen->sprites, create_text_sprite("www.soundimage.org", x + columnOffset, y, renderer));
y += 30;
linkedlist_push(&screen->sprites, create_text_sprite("Sound:", x, y, renderer));
linkedlist_push(&screen->sprites, create_text_sprite("Eric Matyas", x + columnOffset, y, renderer));
y += 20;
linkedlist_push(&screen->sprites, create_text_sprite("www.soundimage.org", x + columnOffset, y, renderer));
y += 30;
linkedlist_push(&screen->sprites, create_text_sprite("ArtisticDuded", x + columnOffset, y, renderer));
y += 20;
linkedlist_push(&screen->sprites, create_text_sprite("opengameart.org/users/artisticdude", x + columnOffset, y, renderer));
return screen;
}
void
screen_render(Screen *screen, Camera *cam)
{
LinkedList *textures = screen->textures;
while (textures) {
texture_render(textures->data, NULL, cam);
textures = textures->next;
}
LinkedList *sprites = screen->sprites;
while (sprites) {
sprite_render(sprites->data, cam);
sprites = sprites->next;
}
}
void
screen_destroy(Screen *screen)
{
while (screen->textures)
texture_destroy(linkedlist_pop(&screen->textures));
while (screen->sprites)
sprite_destroy(linkedlist_pop(&screen->sprites));
free(screen);
}