397 lines
10 KiB
CMake
397 lines
10 KiB
CMake
cmake_minimum_required (VERSION 3.2.0)
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SET(CMAKE_COLOR_MAKEFILE ON)
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project(breakhack C)
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 2)
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set(breakhack_MINOR_VERSION 0)
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set(breakhack_PATCH_VERSION 3)
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set(breakhack_RELEASE_TYPE "")
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include(FindLua)
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include(FindPhysFS)
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include(build/cmake/FindSDL2.cmake)
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include(build/cmake/FindSDL2_image.cmake)
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include(build/cmake/FindSDL2_ttf.cmake)
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include(build/cmake/FindSDL2_mixer.cmake)
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include(build/cmake/FindCCache.cmake)
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include(build/cmake/FindCMocka.cmake)
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include(build/cmake/Findcppcheck.cmake)
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configure_file(
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"${PROJECT_SOURCE_DIR}/src/config.h.in"
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"${PROJECT_BINARY_DIR}/config.h"
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)
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if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk")
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MESSAGE ( STATUS "Steam SDK located, Steam build enabled")
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set(STEAM 1)
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else ()
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MESSAGE ( STATUS "Steam SDK not found, Steam build disabled")
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endif()
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if (STEAM)
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add_subdirectory(steamworks_c_wrapper)
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endif()
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if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang")
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set(CLANG 1)
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elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
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set(GCC 1)
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endif()
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
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set(OSX 1)
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endif()
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set (default_build_type "Release")
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if (NOT CMAKE_BUILD_TYPE AND default_build_type)
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message( STATUS "Setting default buildtype to '${default_build_type}' as none was specified")
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set(CMAKE_BUILD_TYPE "${default_build_type}")
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endif ()
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# Deal with travis compile issue
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if (CCACHE_FOUND AND CLANG)
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add_definitions(-Qunused-arguments -fcolor-diagnostics)
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endif()
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if (CMAKE_BUILD_TYPE MATCHES "Debug")
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set(DEBUG_BUILD TRUE)
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endif()
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IF ( MSVC )
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MESSAGE ( STATUS "Setting MSVC MT switches")
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SET (
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CMAKE_C_FLAGS_DEBUG
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"${CMAKE_C_FLAGS_DEBUG} /MTd"
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CACHE STRING "MSVC MT flags " FORCE
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)
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SET (
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CMAKE_C_FLAGS_RELEASE
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"${CMAKE_C_FLAGS_RELEASE} /MT"
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CACHE STRING "MSVC MT flags " FORCE
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)
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ELSEIF ( WIN32 )
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SET (
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CMAKE_C_FLAGS_DEBUG
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"${CMAKE_C_FLAGS_DEBUG} -mconsole"
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)
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SET (
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CMAKE_C_FLAGS_RELEASE
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"${CMAKE_C_FLAGS_RELEASE} -mwindows"
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)
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ENDIF ()
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IF ( GCC OR CLANG )
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SET (
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CMAKE_C_FLAGS_DEBUG
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"${CMAKE_C_FLAGS_DEBUG} -fsanitize=address -fno-omit-frame-pointer"
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)
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ENDIF ( GCC OR CLANG )
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if (STEAM)
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include_directories(
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${STEAMWORKS_INCLUDE_DIR}
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steamworks_c_wrapper/src
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)
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endif ()
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if (NOT LUA_FOUND OR STEAM)
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add_subdirectory(lua-5.3.5)
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include_directories(lua-5.3.5/src)
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set(LUA_LIBRARIES lua)
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set(LUA_INCLUDE_DIR lua-5.3.5/src)
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endif ()
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if (NOT PHYSFS_FOUND OR STEAM)
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add_subdirectory(physfs-3.0.1)
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include_directories(physfs-3.0.1/src)
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set(PHYSFS_LIBRARY physfs-static)
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set(PHYSFS_INCLUDE_DIR physfs-3.0.1/src)
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endif ()
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include_directories(
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${PROJECT_BINARY_DIR}
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${SDL2_INCLUDE_DIR}
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${SDL2_IMAGE_INCLUDE_DIR}
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${SDL2_TTF_INCLUDE_DIR}
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${SDL2_MIXER_INCLUDE_DIR}
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${PHYSFS_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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sqlite3
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)
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if (CMOCKA_FOUND)
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include_directories(
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${CMOCKA_INCLUDE_DIR}
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)
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endif(CMOCKA_FOUND)
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if (NOT MSVC)
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add_definitions(-std=gnu11
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-pedantic -Wall -Wextra -Wshadow
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-Wpointer-arith -Wcast-qual
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-Wstrict-prototypes
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-Wmissing-prototypes
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-Wconversion -Wno-sign-conversion
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)
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if (NOT APPLE)
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add_definitions(-static -static-libgcc -static-libstdc++)
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endif ()
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endif (NOT MSVC)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
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if (STEAM)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DSTEAM_BUILD")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DSTEAM_BUILD")
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endif ()
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if (NOT MSVC)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
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else (NOT MSVC)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__")
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endif (NOT MSVC)
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if (STEAM)
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set(STEAM_SOURCES
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src/steam/steamworks_api_wrapper
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)
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else ()
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set(STEAM_SOURCES "")
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endif ()
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# PROGRAMS:
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add_executable(breakhack
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src/main
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src/texture
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src/screenresolution
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src/sprite
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src/util
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src/player
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src/map
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src/map_lua
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src/camera
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src/timer
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src/roommatrix
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src/position
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src/monster
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src/stats
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src/actiontext
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src/random
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src/linkedlist
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src/hashtable
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src/gui
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src/item
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src/item_builder
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src/pointer
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src/gui_button
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src/particle_engine
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src/menu
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src/collisions
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src/keyboard
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src/input
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src/mixer
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src/io_util
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src/physfsrwops
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src/skillbar
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src/texturecache
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src/skill
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src/projectile
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src/vector2d
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src/map_room_modifiers
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sqlite3/sqlite3
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src/db
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src/settings
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src/actiontextbuilder
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src/animation
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src/trap
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src/artifact
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src/screen
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src/hiscore
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src/object
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src/gui_util
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src/tooltip
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src/gamecontroller
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${STEAM_SOURCES}
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)
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if (MSVC)
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source_group("Header files" REGULAR_EXPRESSION ".*\\.h")
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source_group("Source files" REGULAR_EXPRESSION ".*\\.c")
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endif ()
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# Sqlite has some warnings that I we don't need to see
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set_source_files_properties(sqlite3/sqlite3.c COMPILE_FLAGS -w)
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target_link_libraries(breakhack
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${CMAKE_DL_LIBS} # Sqlite needs DL libs
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${SDL2_LIBRARY}
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${SDL2MAIN_LIBRARY}
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${SDL2_IMAGE_LIBRARY}
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${SDL2_TTF_LIBRARY}
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${SDL2_MIXER_LIBRARY}
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${LUA_LIBRARIES}
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${PHYSFS_LIBRARY}
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)
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if (STEAM)
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target_link_libraries(breakhack
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steamworks_c_wrapper
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)
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endif ()
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if (MSVC)
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
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set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
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endif (MSVC)
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# TESTS:
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IF (CMOCKA_FOUND AND NOT OSX AND NOT CLANG)
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find_package(Threads REQUIRED)
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enable_testing()
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add_executable(test_util test/test_util src/util)
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target_link_libraries(test_util ${CMOCKA_LIBRARY})
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add_test(test_util test_util)
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add_executable(test_linkedlist test/test_linkedlist src/linkedlist src/util)
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target_link_libraries(test_linkedlist ${CMOCKA_LIBRARY})
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add_test(test_linkedlist test_linkedlist)
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add_executable(test_hashtable test/test_hashtable src/hashtable src/util)
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target_link_libraries(test_hashtable ${CMOCKA_LIBRARY})
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add_test(test_hashtable test_hashtable)
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add_executable(test_input test/test_input src/input src/keyboard)
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target_link_libraries(test_input
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${CMOCKA_LIBRARY}
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${SDL2_LIBRARY}
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${SDL2MAIN_LIBRARY}
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)
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#set_target_properties(test_input PROPERTIES
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#LINK_FLAGS "-Wl,--wrap,keyboard_direction_press -Wl,--wrap,keyboard_press")
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add_test(test_input test_input)
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ENDIF ()
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# LINT:
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if (CPPCHECK_FOUND)
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add_custom_target(lint
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COMMAND ${CPPCHECK_EXECUTABLE} --force --language=c --template=gcc --error-exitcode=1 --quiet --enable=warning,style,performance,portability,information,missingInclude src/
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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COMMENT "Run cppcheck"
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)
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endif (CPPCHECK_FOUND)
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if (NOT DEBUG_BUILD)
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add_custom_target(assets_pack ALL
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COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../assets.pack" "--format=zip" --
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Characters"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Commissions"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/GUI"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Items"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Objects"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Sounds"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Extras"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets
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)
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add_custom_target(data_pack ALL
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COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../data.pack" "--format=zip" --
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"mapgen.lua"
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"maproombuilder.lua"
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"menumapgen.lua"
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"monstergen.lua"
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"trapgen.lua"
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"chestgen.lua"
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"pitlayouts.dat"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data
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)
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if (WIN32 AND NOT MSVC)
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add_definitions(-mwindows)
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endif()
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else()
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if (WIN32)
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add_definitions(-mconsole)
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endif()
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endif ()
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release")
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".")
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if (WIN32)
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
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${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
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${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
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${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
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${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
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${CMAKE_SOURCE_DIR}/bin/libmpg123-0.dll
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${CMAKE_SOURCE_DIR}/bin/libogg-0.dll
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${CMAKE_SOURCE_DIR}/bin/libpng16-16.dll
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${CMAKE_SOURCE_DIR}/bin/libvorbis-0.dll
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${CMAKE_SOURCE_DIR}/bin/libvorbisfile-3.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2_image.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2_mixer.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll
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${CMAKE_SOURCE_DIR}/bin/zlib1.dll
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)
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if (STEAM)
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
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${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
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steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll
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)
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endif ()
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else (WIN32)
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if (STEAM)
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
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${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
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steamworks_c_wrapper/sdk/redistributable_bin/linux64/libsteam_api.so
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build/linux/breakhack.run
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)
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endif ()
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endif (WIN32)
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include(InstallRequiredSystemLibraries)
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INSTALL(TARGETS breakhack
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COMPONENT Release
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RUNTIME DESTINATION .
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)
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INSTALL(FILES assets.pack data.pack
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COMPONENT Release
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DESTINATION .
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)
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set(CPACK_INSTALL_CMAKE_PROJECTS "${PROJECT_BINARY_DIR};breakhack;Release;.")
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set(CPACK_PACKAGE_NAME "BreakHack")
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set(CPACK_PACKAGE_VENDOR "OliveShark")
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt")
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set(CPACK_PACKAGE_DIRECTORY ${PROJECT_BINARY_DIR}/package)
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set(CPACK_PACKAGE_VERSION_MAJOR ${breakhack_MAJOR_VERSION})
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set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION})
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set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION})
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
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set(CPACK_PACKAGE_CHECKSUM "MD5")
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if (WIN32)
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set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-win32")
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else ()
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set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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endif ()
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if (STEAM)
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
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set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}-steambuild")
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endif ()
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if(UNIX)
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set(CPACK_GENERATOR TGZ ZIP)
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set(CPACK_STRIP_FILES breakhack)
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set(CPACK_SOURCE_STRIP_FILES "")
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elseif(WIN32)
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set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
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set(CPACK_GENERATOR NSIS ZIP)
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endif()
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include(CPack)
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