279 lines
7.1 KiB
Lua
279 lines
7.1 KiB
Lua
local room_builder = require "maproombuilder"
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local module = {}
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local random = math.random
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local texturePaths = {
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aquatic0 = "Characters/Aquatic0.png",
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aquatic1 = "Characters/Aquatic1.png",
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avian0 = "Characters/Avian0.png",
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avian1 = "Characters/Avian1.png",
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cat0 = "Characters/Cat0.png",
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cat1 = "Characters/Cat1.png",
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demon0 = "Characters/Demon0.png",
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demon1 = "Characters/Demon1.png",
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dog0 = "Characters/Dog0.png",
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dog1 = "Characters/Dog1.png",
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elemental0 = "Characters/Elemental0.png",
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elemental1 = "Characters/Elemental1.png",
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humanoid0 = "Characters/Humanoid0.png",
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humanoid1 = "Characters/Humanoid1.png",
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misc0 = "Characters/Misc0.png",
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misc1 = "Characters/Misc1.png",
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pest0 = "Characters/Pest0.png",
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pest1 = "Characters/Pest1.png",
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pant0 = "Characters/Plant0.png",
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plant1 = "Characters/Plant1.png",
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player0 = "Characters/Player0.png",
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player1 = "Characters/Player1.png",
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quadroped0 = "Characters/Quadraped0.png",
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quadroped1 = "Characters/Quadraped1.png",
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reptile0 = "Characters/Reptile0.png",
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reptile1 = "Characters/Reptile1.png",
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rodent0 = "Characters/Rodent0.png",
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rodent1 = "Characters/Rodent1.png",
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slime0 = "Characters/Slime0.png",
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slime1 = "Characters/Slime1.png",
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undead0 = "Characters/Undead0.png",
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undead1 = "Characters/Undead1.png",
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}
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local behaviour = {
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pacifist = 0,
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normal = 1,
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hostile = 2,
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guerilla = 3,
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coward = 4,
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sentinel = 5
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}
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local stats = {
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default = {
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hp = 12,
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dmg = 2,
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atk = 0,
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def = 0,
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speed = 1
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},
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pest = {
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hp = 6,
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dmg = 1,
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atk = 0,
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def = 0,
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speed = 1
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},
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misc = {
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hp = 18,
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dmg = 2,
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atk = 0,
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def = 0,
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speed = 1
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},
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dog = {
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hp = 12,
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dmg = 2,
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atk = 0,
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def = 0,
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speed = 1
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},
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undead = {
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hp = 24,
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dmg = 1,
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atk = 0,
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def = 0,
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speed = 1
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},
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platino = {
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hp = 60,
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dmg = 60,
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atk = 60,
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def = 60,
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speed = 3
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}
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}
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local function concat(table1, table2)
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for i=1,#table2 do
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table1[#table1+1] = table2[i]
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end
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return table1
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end
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local pests = {
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{ stats.pest, 96, 0, "A Slim Worm", behaviour.pacifist },
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{ stats.pest, 112, 0, "A Fat Worm", behaviour.pacifist },
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{ stats.pest, 16, 16, "A Fly", behaviour.pacifist },
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{ stats.pest, 48, 16, "A Moth", behaviour.pacifist },
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{ stats.pest, 80, 16, "A Gnat", behaviour.pacifist },
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{ stats.pest, 0, 32, "A Small Spider", behaviour.pacifist },
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{ stats.pest, 16, 32, "A Medium Spider", behaviour.pacifist },
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{ stats.pest, 32, 32, "A Large Spider", behaviour.pacifist },
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{ stats.pest, 48, 32, "A Small Scorpion", behaviour.pacifist },
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{ stats.pest, 64, 32, "A Medium Scorpion", behaviour.pacifist },
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{ stats.pest, 80, 32, "A Large Scorpion", behaviour.pacifist },
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{ stats.pest, 0, 48, "A Slug", behaviour.pacifist },
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{ stats.pest, 16, 48, "A Large Slug", behaviour.pacifist },
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{ stats.pest, 48, 48, "A Red Slug", behaviour.pacifist },
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{ stats.pest, 64, 48, "A Large Red Slug", behaviour.pacifist },
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{ stats.pest, 0, 64, "A Giant Brown Ant", behaviour.pacifist },
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{ stats.pest, 16, 64, "A Giant Black Ant", behaviour.pacifist },
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}
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for i=1,#pests do
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pests[i] = concat({ texturePaths.pest0, texturePaths.pest1 }, pests[i])
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end
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local misc = {
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{ stats.misc, 0, 0, "A Giant Black Rat", behaviour.sentinel },
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{ stats.misc, 16, 0, "A Giant White Rat", behaviour.sentinel },
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{ stats.misc, 64, 0, "An Owl Bear", behaviour.sentinel },
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}
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for i=1,#misc do
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misc[i] = concat({ texturePaths.misc0, texturePaths.misc1 }, misc[i])
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end
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local undead = {
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-- UNDEAD
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{ stats.undead, 0, 32, "A Skeleton", behaviour.normal };
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{ stats.undead, 48, 32, "A Black Skeleton", behaviour.normal };
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{ stats.undead, 64, 32, "A Zombie", behaviour.normal };
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{ stats.undead, 80, 32, "A Zombie", behaviour.normal };
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}
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for i=1,#undead do
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undead[i] = concat({ texturePaths.undead0, texturePaths.undead1 }, undead[i])
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end
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local dogs = {
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{ stats.dog, 0, 16, "A Rabid Dog", behaviour.normal };
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{ stats.dog, 16, 16, "An Angry Rabid Dog", behaviour.hostile };
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}
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for i=1,#dogs do
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dogs[i] = concat({ texturePaths.dog0, texturePaths.dog1 }, dogs[i])
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end
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local reptile = {
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{ stats.default, 0, 64, "A Small Brown Snake", behaviour.coward };
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{ stats.default, 16, 64, "A Medium Brown Snake", behaviour.guerilla };
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{ stats.default, 32, 64, "A Large Brown Snake", behaviour.hostile };
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{ stats.default, 48, 64, "A Small Black Snake", behaviour.coward };
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{ stats.default, 64, 64, "A Medium Black Snake", behaviour.guerilla };
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{ stats.default, 80, 64, "A Large Black Snake", behaviour.hostile };
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}
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for i=1,#reptile do
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reptile[i] = concat({ texturePaths.reptile0, texturePaths.reptile1 }, reptile[i])
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end
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local demon = {
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{ stats.default, 0, 0, "A Demon", behaviour.hostile };
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{ stats.default, 16, 0, "A Demon", behaviour.hostile };
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{ stats.default, 32, 0, "A Demon", behaviour.hostile };
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{ stats.default, 48, 0, "A Demon", behaviour.hostile };
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{ stats.default, 64, 0, "A Demon", behaviour.hostile };
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{ stats.default, 80, 0, "A Demon", behaviour.hostile };
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{ stats.default, 96, 0, "A Demon", behaviour.hostile };
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{ stats.default, 112, 0, "A Demon", behaviour.hostile };
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}
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for i=1,#demon do
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demon[i] = concat({ texturePaths.demon0, texturePaths.demon1 }, demon[i])
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end
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local platino = {
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{
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texturePaths.reptile0,
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texturePaths.reptile1,
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stats.platino,
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48,
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12*16,
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"Platino",
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behaviour.sentinel
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}
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}
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local function repack(data)
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return {
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texturePath1 = data[1],
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texturePath2 = data[2],
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stats = data[3],
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clipX = data[4],
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clipY = data[5],
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label = data[6] or "",
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behaviour = data[7] or behaviour.normal,
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}
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end
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-- Begin script
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local enemies = {}
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if(CURRENT_LEVEL > 0 and CURRENT_LEVEL < 10) then
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if (CURRENT_LEVEL == 1) then
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enemies = concat(enemies, pests)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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elseif (CURRENT_LEVEL > 5) then
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enemies = {}
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enemies = concat(enemies, demon)
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, misc)
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elseif (CURRENT_LEVEL > 3) then
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enemies = {}
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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elseif (CURRENT_LEVEL > 2) then
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enemies = {}
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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elseif (CURRENT_LEVEL > 1) then
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enemies = {}
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enemies = concat(enemies, undead)
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enemies = concat(enemies, reptile)
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enemies = concat(enemies, misc)
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enemies = concat(enemies, dogs)
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end
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end
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if random(100) == 1 then
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enemies = concat(enemies, platino);
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end
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function module.add_monsters_to_room(room, roomx, roomy)
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local count = random(3)
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if (CURRENT_LEVEL > 3) then
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count = random(4)
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end
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local i = 0
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while i < count do
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local rx = random(13) + 1
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local ry = random(9) + 1
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if room_builder.is_tile_avilable(room, rx, ry) then
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local x = (roomx * 512) + rx * 32
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local y = (roomy * 384) + ry * 32
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room.monsters[rx][ry] = {
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x,
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y,
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enemies[random(#enemies)]
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}
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i = i + 1
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end
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end
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end
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function module.load_monsters(map, monsters)
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for i=0,15 do
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for j=0,11 do
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monster = monsters[i][j]
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if monster then
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add_monster(map, monster[1], monster[2], repack(monster[3]))
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end
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end
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end
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end
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return module
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