64 lines
1020 B
Lua
64 lines
1020 B
Lua
local room_builder = require "maproombuilder"
|
|
local module = {}
|
|
local random = math.random
|
|
|
|
local textures = {
|
|
"Items/Chest0.png",
|
|
"Items/Chest1.png"
|
|
}
|
|
|
|
local chests = {}
|
|
for i=0,1 do
|
|
table.insert(chests, {
|
|
textures[1],
|
|
textures[2],
|
|
0,
|
|
i * 16
|
|
});
|
|
table.insert(chests, {
|
|
textures[1],
|
|
textures[2],
|
|
16,
|
|
i * 16
|
|
});
|
|
end
|
|
|
|
local function repack(data)
|
|
return {
|
|
texturePath1 = data[1],
|
|
texturePath2 = data[2],
|
|
clipX = data[3],
|
|
clipY = data[4]
|
|
}
|
|
end
|
|
|
|
function module.add_chests_to_room(room)
|
|
if room.type == "coridoor" then
|
|
return
|
|
end
|
|
|
|
local count = random(3) - 1
|
|
local i = 0
|
|
while i < count do
|
|
local rx = random(13) + 1
|
|
local ry = random(9) + 1
|
|
if room_builder.is_tile_avilable(room, rx, ry) then
|
|
room.chests[rx][ry] = chests[random(#chests)]
|
|
i = i + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function module.load_chests(map, chests)
|
|
for i=0,15 do
|
|
for j=0,11 do
|
|
chest = chests[i][j]
|
|
if chest then
|
|
add_chest(map, i, j, CURRENT_LEVEL, repack(chest))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return module
|