breakhack/TODO.txt

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x Add walls and stuff to maps
x Implement simple box collisions
x Add enemies (generated through lua)
x Monster object created
x Lua bindings for creation
x Making some better generation and randomeness
x Move "clip" from texture to sprite
x Hitting enemies
x Nicer enemy hits (Text textures, healthbars?)
x Add hits to stats
x Player hits
x Moving enemies
x Stupid roaming enemies
x Smart agressive enemies
x Fleeing enemies
x Add hooks to lua
x Add movement depending on state (aggro, scared, passive)
x Lower dungeon levels
o GUI
- Player death
- Items (lua generated?)
- More GUI
o XP
- Some xp amount logic
- Level threshholds
- Menus
- Statistics
- More stuff to count
Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )