breakhack/TODO.txt

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x Add walls and stuff to maps
x Implement simple box collisions
x Add enemies (generated through lua)
x Monster object created
x Lua bindings for creation
x Making some better geneation and randomeness
x Move "clip" from texture to sprite
x Hitting enemies
x Nicer enemy hits (Text textures, healthbars?)
x Add hits to stats
x Player hits
x Moving enemies
x Stupid roaming enemies
x Smart agressive enemies
x Fleeing enemies
x Add hooks to lua
x Add movement depending on state (aggro, scared, passive)
x Lower dungeon levels
x GUI
x Items
x More GUI
x XP
x Some xp amount logic
x Level threshholds
x Statistics
x More stuff to count
x Particle engine for blood splatter (keep it light!!!)
x Prevent level exit from spawning on occupied spot
x Menus
x Main menu
x In game menu
x Player death (GAME_OVER state) (graphic or text?)
o Sound?
x Fix crash when clicking menu items with pointer
- Make things less difficult and more interesting
- Interesting items
- A different license perhaps?
- Credit screen showing music and graphics guys:
- Music: http://soundimage.org/ (Eric Matyas)
- SFX (Eric Matyas & https://opengameart.org/users/artisticdude & ZapSplat.com)
- Graphics: (see README)
Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )