breakhack/test/test_keyboardinput.c

115 lines
2.9 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdarg.h>
#include <stddef.h>
#include <stdlib.h>
#include <setjmp.h>
#include <cmocka.h>
#include "../src/keyboardinput.h"
#include "../src/keyboard.h"
bool __wrap_keyboard_direction_press(Direction, SDL_Event*);
bool __wrap_keyboard_press(Uint64, SDL_Event*);
bool
__wrap_keyboard_direction_press(Direction d, SDL_Event *event)
{
(void) d;
(void) event;
return mock_type(bool);
}
bool
__wrap_keyboard_press(Uint64 key, SDL_Event *event)
{
(void) key;
(void) event;
return mock_type(bool);
}
static void
test_event_parse(void **state)
{
(void) state;
KeyboardInput input = { 0, 0 };
will_return(__wrap_keyboard_direction_press, true); // KEY_UP
will_return(__wrap_keyboard_press, true); // NUM0
will_return(__wrap_keyboard_press, false); // NUM1
will_return(__wrap_keyboard_press, false); // NUM2
will_return(__wrap_keyboard_press, false); // NUM3
will_return(__wrap_keyboard_press, false); // NUM4
will_return(__wrap_keyboard_press, false); // NUM5
will_return(__wrap_keyboard_press, false); // NUM6
will_return(__wrap_keyboard_press, false); // NUM7
will_return(__wrap_keyboard_press, false); // NUM8
will_return(__wrap_keyboard_press, false); // NUM9
SDL_Event event;
keyboardinput_handle_event(&input, &event);
assert_true(key_is_pressed(&input, KEY_UP));
assert_true(key_is_pressed(&input, KEY_NUM0));
}
static void
test_keypress(void **state)
{
(void) state;
KeyboardInput input = { 0, 0 };
input.lastState = 0;
input.currentState = KEY_UP;
assert_true(key_is_pressed(&input, KEY_UP));
}
static void
test_keyrelease(void **state)
{
(void) state;
KeyboardInput input = { 0, 0 };
input.lastState = KEY_UP;
input.currentState = 0;
assert_true(key_is_released(&input, KEY_UP));
}
static void
test_keydown(void **state)
{
(void) state;
KeyboardInput input = { 0, 0 };
input.currentState = KEY_UP;
assert_true(key_is_down(&input, KEY_UP));
}
int main(int argc, char *argv[])
{
(void) argc;
(void) argv;
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_keypress),
cmocka_unit_test(test_keyrelease),
cmocka_unit_test(test_keydown),
cmocka_unit_test(test_event_parse),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}