55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CAMERA_H_
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#define CAMERA_H_
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#include <SDL.h>
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#include "position.h"
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#include "timer.h"
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#include "vector2d.h"
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typedef struct Camera {
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Position pos;
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Position basePos;
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Vector2d velocity;
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Timer *shakeTimer;
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SDL_Renderer *renderer;
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} Camera;
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Camera*
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camera_create(SDL_Renderer*);
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Position
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camera_to_camera_position(Camera *cam, Position *pos);
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void
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camera_follow_position(Camera*, Position*);
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void
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camera_update(Camera *, float deltatime);
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void
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camera_shake(Vector2d dir, int intensity);
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void
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camera_destroy(Camera *);
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#endif // CAMERA_H_
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