66 lines
1.5 KiB
C
66 lines
1.5 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "sprite.h"
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#include "camera.h"
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typedef enum MagicalEffect {
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IMPROVED_HEARING,
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TRAP_AVOIDANCE,
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PIERCING_DAGGERS,
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DAGGER_RECOVERY,
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PUSH_BACK,
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FEAR_INDUCING,
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INCREASED_STUN,
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CHARGE_THROUGH,
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PHASE_IMPROVEMENT,
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LAST_ARTIFACT_EFFECT // Sentinel
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} MagicalEffect;
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typedef struct ArtifactInfo {
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const char *name;
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const char *desc;
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} ArtifactInfo;
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typedef struct Artifact {
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Sprite *sprite;
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MagicalEffect effect;
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ArtifactInfo info;
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bool collected;
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int level;
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} Artifact;
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Sprite *
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artifact_sprite_for(MagicalEffect);
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Artifact *
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artifact_create_random(Player*, Uint8 level);
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Artifact *
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artifact_create(MagicalEffect);
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Artifact *
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artifact_copy(Artifact*);
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void
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artifact_render(Artifact*, Camera*);
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void
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artifact_destroy(Artifact*);
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