34 lines
702 B
C
34 lines
702 B
C
#ifndef TEXTURE_H_
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#define TEXTURE_H_
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include "dimension.h"
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#include "position.h"
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#include "camera.h"
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typedef struct {
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SDL_Texture *texture;
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TTF_Font *font;
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Dimension dim;
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} Texture;
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Texture* texture_create(void);
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void texture_load_from_file(Texture*, const char *path, SDL_Renderer*);
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void texture_load_font(Texture*, const char *path, unsigned int size);
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void texture_load_from_text(Texture*,
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const char *text,
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SDL_Color,
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SDL_Renderer*);
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void texture_render(Texture*, Position*, Camera*);
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void texture_render_clip(Texture*, Position*, SDL_Rect*, Camera*);
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void texture_destroy(Texture *texture);
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#endif // TEXTURE_H_
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