breakhack/src/map.h

43 lines
769 B
C

#ifndef MAP_H_
#define MAP_H_
#include <SDL2/SDL.h>
#include <linkedlist.h>
#include "sprite.h"
#include "camera.h"
#include "position.h"
#define MAP_ROOM_HEIGHT 12
#define MAP_ROOM_WIDTH 16
#define MAP_V_ROOM_COUNT 10
#define MAP_H_ROOM_COUNT 10
typedef struct {
unsigned int textureIndex;
SDL_Rect clip;
} MapTile;
typedef struct {
MapTile* tiles[MAP_ROOM_HEIGHT][MAP_ROOM_WIDTH];
} Room;
typedef struct {
Room* rooms[MAP_V_ROOM_COUNT][MAP_H_ROOM_COUNT];
LinkedList *textures;
Position currentRoom;
int level;
} Map;
Map* map_create();
int map_add_texture(Map*, const char *path, SDL_Renderer*);
void map_add_tile(Map *map, Position *room_pos, Position *tile_pos, MapTile*);
void map_render(Map*, Camera*);
void map_destroy(Map*);
#endif // MAP_H_