breakhack/src/monster.c

68 lines
1.4 KiB
C

#include "monster.h"
#include "util.h"
#include "player.h"
#include "monster.h"
static void
monster_load_texts(Monster *m, SDL_Renderer *renderer)
{
ActionText *t = actiontext_create();
actiontext_load_font(t, "assets/GUI/SDS_6x6.ttf", 14);
t->color = (SDL_Color) { 255, 100, 0 };
actiontext_set_text(t, "HIT", renderer);
t->pos = m->sprite->pos;
m->hitText = t;
t = actiontext_create();
actiontext_load_font(t, "assets/GUI/SDS_6x6.ttf", 14);
t->color = (SDL_Color) { 255, 255, 0 };
actiontext_set_text(t, "MISS", renderer);
t->pos = m->sprite->pos;
m->missText = t;
}
Monster*
monster_create(SDL_Renderer *renderer)
{
Monster *m = ec_malloc(sizeof(Monster));
m->sprite = sprite_create();
m->sprite->clip = (SDL_Rect) { 0, 0, 16, 16 };
m->stats = (Stats) { 11, 1, 0, 0, 1 };
monster_load_texts(m, renderer);
return m;
}
void
monster_update_pos(Monster *m, Position pos)
{
m->sprite->pos = pos;
Position textPos = pos;
textPos.y += 10;
m->hitText->pos = textPos;
m->missText->pos = textPos;
}
void
monster_render(Monster *m, Camera *cam)
{
sprite_render(m->sprite, cam);
if (m->hitText)
actiontext_render(m->hitText, cam);
if (m->missText)
actiontext_render(m->missText, cam);
}
void
monster_destroy(Monster *m)
{
sprite_destroy(m->sprite);
if (m->hitText)
actiontext_destroy(m->hitText);
if (m->missText)
actiontext_destroy(m->missText);
free(m);
}